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Jer
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DAGAN 3rd Strong Hero Male, Aslan, Age ?, Green eyes, Tan hair, 6’1”, 200 lb. Languages- Aslan, Galanglic (2 more) Homeworld TL5; Starport D Industrial High Pop.
Str 18 +4 Dex 15 +2 Con 14 +2 Int 14 +2 Wis 16 +3 Cha 12 +1 Luck 13 +1 Soc 12 +1
Fort +2 +2 = +4 Ref +1 +3 = +4 Will +1 +3 = +4
HP 21 (1st 10, 2d8+4) Def 17 (+2 dex, +2 level, +3 armor)
Action Points 5 Reputation +0 (+0 level)
Armor Undercover vest (+3, -2, 30 ft.)
BAB +3; Grapple +8 Weapons Fists +8 hit, 1d4+6 dm Dew claw +8 hit, 1d6+6 dm Knife +8 hit, 1d4+4, 19-20, Piercing, 10 ft. (MC) Flacon .45 +6 hit, 2d6, 20, Ballistic, 40 ft., S A, 20 box OICW assault rifle +5, 2d8, 20, Ballistic. 70 ft., S, 30 box
Movement 30 ft. Sprint in a strait line at 40ft. Proficiencies Simple weapons, Personal Firearms, Armor (light).
Skills 30 strong hero (max 6 cross 3) Climb (Str) sh 3 +4 = +7 Computer Use 3 +2 = +5 Craft; Structural (Int) sh - +2 = Disable Device (Int) crim 3 +2 = +5 Handle Animal (Cha) sh - +1 = Jump (Str) sh 3 +4 = +7 Knowledge; current events (Int) sh - +2 = Knowledge; popular culture (Int) sh - +2 = Knowledge; streetwise (Int) sh - +2 = Knowledge; tactics (Int) sh 6 +2 = +8 Listen (Wis) - +3 (+1 aslan) = +4 Profession (Wis) sh - +3 = Read/Write Lang. (none) sh - - = Repair (Int) sh 6 +2 = +8 Slight of Hand (Dex) crim 3 +2 = +5 Speak Lang. (none) sh - - = Swim (Str) sh - +4 =
Feats 1 – Combat Martial Arts (MCR p.81) - 1d4 + Str lethal or non-lethal damage, considered armed. 1 - Personal Firearms Proficiency (MCR p.86) - Proficient in use of personal firearms. 2 - Defensive Martial Arts (MCR p.82) - +1 dodge bonus to defense against melee attacks. 3 – Armor Proficiency (light) (MCR p.80) - Add equipment bonus for armor type to your defense; no armor penalty for skill checks.
Talents 1 - Melee Smash (MCR p.21) - +1 bonus on melee attacks. 3 - Improved Melee Smash (MCR p.21) - An additional +1 bonus on melee attacks (+2 total).
Wealth +6
Possessions Credits: 36,000 High Passage x2 Mid Passage Low Passage 18 Mastercraft High Freq. Long Sword 2d6, 19-20, Slashing, Med, 2 lb.
Purchased (Carrying Capacity light: 0-100 lb. med: 101-200 lb. heavy: 201-300 lb.)
Personal 16.5 lb. 5 Day pack, Small, 2 lb. 6 Explorer outfit, Med, 2 lb. (PL5) 14 Digital Camera, Tiny, 0.5 lb. 16 PDA, Tiny, 0.5 lb. 6 Universal communicator, Tiny, 0.5 lb. (PL6) 9 Multipurpose tool, Tiny, 0.5 lb. 7 Standard Binoculars, Small, 2 lb. 4 Standard Flashlight, Small 1 lb. 7 Knife 1d4, 19-20, Piercing, 10 ft., Tiny, 1 lb. 18 Lic(+1) Flacon .45 2d6, 20, Ballistic, 40 ft., S A, 20 box, Med, 2.5 lb. (PL5) 14 Lic(+1) Undercover vest +3, +5 dex, -2, 30 ft., 3 lb. 6 .50 caliber (20) x2 5 Concealed carry holster, Tiny, 0.5 lb.
Outdoor Pack 44.5 lb. 10 Backpack, Med. 3 lb. 6 Bolt cutter, Med, 5 lb. 4 Duct tape, Tiny, 1 lb. 5 First aid kit, Small, 3 lb. 6 Zip-tie (25) Dim, 0.5 lb. 12 Search-and-rescue kit Med, 7 lb. 11 Climbing gear. Large, 10 lb. 5 Compass, Dim, 0.5 lb. 8 Fire extinguisher, Med, 3 lb. 15 GPS receiver, Tiny, 1 lb. 9 Portable stove, Tiny, 1 lb. 9 Sleeping bag, Med, 4 lb. 11 2-person dome tent, Med, 4 lb. 5 Trail rations (12), Tiny, 1 lb. 4 Portable glow lamp, Tiny, 0.5 lb. (PL5) 13 Portable environment generator, Med, 5 lb. (PL5)
Weapons Locker 26 Mil(+3) OICW assault rifle 2d8, 20, Ballistic. 70 ft., S, 30 box, Large, 18 lb. (PL5) 4 5.56mm (20) x10 6 .50 caliber (20) x10
Kits 14 Basic Electrical tool kit, Large, 12 lb. 13 Basic Mechanical tool kit, Large, 22 lb.
Starting Occupation Criminal; Disable Device & Slight of Hand class skills, Personal Firearms, wealth +1.
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