Evil Robot Games launched our Galaxy Pirates line of supplements for Pathfinder and Starfinder back in July. Since then we’ve added dozens of monsters, NPCs, and starships for use in your home game. We expect to release a series of mini-settings for Starfinder very soon as well as some well needed crunch and more NPCs.
If you have any feedback about our books please feel free to contact us.
Paul
Designer at Evilrobotgames.com
Galactic Starcruiser – What can LARP do for you?
This week, I bought three LARP books: one Samurai, one Fantasy, and one sort of academic exploration on the subject. In high school, I played Amtgard or something like it, after college, I played a lot of World of Darkness … Continue reading →
Galactic Starcruiser – Immersive Theater
What do we need to make our world come alive?What does it take to make us sing? Sister of Mercy, Vision Thing So there’s possibly a few disciplines going on in the starcruiser experience and I don’t just mean, live … Continue reading →
Galactic Starcruiser – Ludonarrative Dissonance
Oh, are we using our made-up names? Ludonarrative dissonance is when there’s a difference between a game’s narrative and it’s gameplay. I’m going to expand the concept a tiny bit to things that bring you out of the narrative. The … Continue reading →
Looking for a TTRPG Gaming Group?
It’s an eternal question, somebody’s always looking for a group or a group is looking for one more player. Where do you find and fill that open spot? Searching on Facebook: D&D group finder turns up a regular and old … Continue reading →
Galactic Starcruiser – Engineering Room
The engineering room was a big escape room with lots of switches and buttons. The first interaction you have with I t is actually trying to get into it. It might be open, it might be locked, you might get … Continue reading →
Galactic Starcruiser – Co-operative Bridge Simulator
On the Starcruiser, passengers undergo bridge training, they go out into an open area of space and use drones to simulate training objectives. The stations are loading, weapons, systems, and shields. There’s no bus drive problem because there’s no helm … Continue reading →
Meet Blain, Knock Off Combat Cyborg
Combat Cyborg – Model B2 “Blain” Overview: Development and Production: Key Features and Abilities: Deployment and Performance: Ethical and Legal Considerations: Impact and Controversies: Continued Evolution: Cultural References: If you have any feedback about this post or our books, please … Continue reading →
Galactic Starcruiser Thoughts – Player Agency
My first Star Wars gaming experience that didn’t involve sticks or action figures was West End Games D6 system, and one of the big criticisms of IP based Role Playing Games over the years has been the central conflict revolves … Continue reading →
Galactic Starcruiser Thoughts – Yes And… with lots of RFID readers
Disney spent a lot of money on Magic Bands using short and long-range RFID chips to open doors, pay for food and drinks, let them know where you are in proximity to an actor or bounty-hunting target. Despite the ubiquity … Continue reading →
Galactic Starcruiser Thoughts – Missions
So let’s talk missions, quests, and stories. We could probably have a taxonomy of small things with one simple objective or as few as possible and then growing into bigger ones. Maybe right now, let’s call them all jobs and … Continue reading →