Evil Robot Games launched our Galaxy Pirates line of supplements for Pathfinder and Starfinder back in July. Since then we’ve added dozens of monsters, NPCs, and starships for use in your home game. We expect to release a series of mini-settings for Starfinder very soon as well as some well needed crunch and more NPCs.
If you have any feedback about our books please feel free to contact us.
Designer at Evilrobotgames.com
This is how a 21×28 map goes onto a 20×30 foam core board, or doesn’t. Map is from a set called the Maiden, maiden is a 3 masted multi deck papercraft ship with 1 inch grids everywhere for role playing … Continue reading →
For as long as I’ve been running Pathfinder my players have used Monster Knowledge checks, only now with Pathfinder 2e not only can they critically succeed, they can also critically fail. In that regard, I want to tell you about … Continue reading →
We’re going to talk about Starships, digging deep into the what look like shallow waters to plumb surprising depths and watch out for the undercurrents that will sweep you away. Yeah, that may be a promise I can’t keep, lets … Continue reading →
I have a lot of friends who love Borderlands, I’ve been playing Destiny since the original with a couple of members in my fireteam that have played since Beta. This isn’t to establish gamer cred or something equally intangible, just … Continue reading →
In the IT world a punch list is just a checklist of things you need to do to finish a project. Using the Starfinder chapters as a guideline I created a basic one. I’ll start including links to writeups as … Continue reading →
Owen mentioned that game companies rely heavily on institutional knowledge and not documented processes and procedures. This happens at small businesses,consulting shops, non-profits and government agencies of various sizes. If the process is “we call Bob” its not a process, … Continue reading →
Some folks in the Starfinder Facebook group were talking about trying to add Newton’s laws of motion to Starfinder Starship combat. I’ve played like this, in the early 2000s I played in a Mobile Suit Gundam game using Mekton for … Continue reading →
I have been working for a long time on a project cataloging warships from the age of sail, and as gamers we see the same 6 ships over and over, they might be sort of iconic, but they’re overused and … Continue reading →
Ok so we’re looking at Piloting, for obvious reasons if you’ve seen my posts about Fighter Planes for the last week or so. I want you to look at the existing Starfinder language for Piloting failure to navigate. They really … Continue reading →
So today I’m looking at the turning radius of airplanes at different speeds and how hard they turn to figure out what the final scaler for our Air Combat Maneuvering should be, it looks like 50ft squares for WWI and … Continue reading →