Evil Robot Games launched our Galaxy Pirates line of supplements for Pathfinder and Starfinder back in July. Since then we’ve added dozens of monsters, NPCs, and starships for use in your home game. We expect to release a series of mini-settings for Starfinder very soon as well as some well needed crunch and more NPCs.
If you have any feedback about our books please feel free to contact us.
Paul
Designer at Evilrobotgames.com
Under Sleeping Suns; Loris punch list and guiding principles
So back when Jim and I first started collaborating, I was reviewing some work he had done on a Soldier class for a fantasy game built adjacent to Star Wars SAGA edition. The lore was deep and the setting made … Continue reading →
Starfinder Galactic Magic first look
My Galactic Magic subscription copy showed up yesterday, I flipped through the book twice and was a little concerned by the noises the spine made as I slowly flipped the pages. Chapter 1: Classes New Class: Precog The first part … Continue reading →
Triggering Pleasure Centers with Writing
On the 20 books to 50k group someone posted about a video from their Vegas conference How to make your novel Unputdownable? by Kate Pickford, and it was good. The talk was a lot about brain science and how we … Continue reading →
Creating the art of Combat Couture for the Metro
Recently we completed a piece of artwork for our upcoming Cyberpunk RPG The Metro and the art has been pretty well received. As I had done with some of the other art in the past I wanted to write up … Continue reading →
You expect me to talk? No, Mr. Bond, I expect you to die.
This week I’m exploring more of the Tech Revolution vehicle creation rules with another famous car. James Bond’s Aston Martin DB5 from Goldfinger. We’re calling Bond’s DB5 Coupé level 8 mostly because of its modifications, it’s a Land Cruiser, Large … Continue reading →
I want… A solid-gold Harley with machine guns on the front.
This week I’m taking on building vehicles with Paizo’s new Tech Revolution vehicle construction rules. Vehicles: Starfinder vehicles have traditionally been SLOW to keep characters competitive. Tech Revolution lets us have faster vehicles, but at a price of tying all … Continue reading →
“and now… in anticipation of your insight into the future”
My copy of Tech Revolution shipped yesterday, I downloaded the PDF on my lunch break and revised one of my Pacific Rim playtest posts, and wrote up Mad Max’s v8 Interceptor using the vehicle rules. Today I’d like to lay … Continue reading →
Starfinder Tech Revolution Vehicle Construction Rules
This week I’m taking on building vehicles with the Starfinder Tech Revolution rules. The stats aren’t final, just exploring how and what we can manage in a quick read of the material. We’re calling Max’s Interceptor level 7, Cruiser, Huge, … Continue reading →
Starfinder and 5e Weapons, Armor and Equipment comparison
I recently compared Fighters and Soldiers, as well as the base classes of Starfidner and D&D 5e. In this article, I want to look at the differences between Weapons, Armor, and General Equipment. Since D&D 5e characters increase their damage … Continue reading →
Starfinder Soldier and 5e Fighter comparison
When Covid began, I had a brief exchange with another designer about converting all the things we loved about Starfinder into a 5e based system. Despite being based on a D20 mechanic, there are differences between the two games. The … Continue reading →