Evil Robot Games launched our Galaxy Pirates line of supplements for Pathfinder and Starfinder back in July. Since then we’ve added dozens of monsters, NPCs, and starships for use in your home game. We expect to release a series of mini-settings for Starfinder very soon as well as some well needed crunch and more NPCs.
If you have any feedback about our books please feel free to contact us.
Designer at Evilrobotgames.com
Recently we completed a piece of artwork for our upcoming Cyberpunk RPG The Metro and the art has been pretty well received. As I had done with some of the other art in the past I wanted to write up … Continue reading →
This week I’m exploring more of the Tech Revolution vehicle creation rules with another famous car. James Bond’s Aston Martin DB5 from Goldfinger. We’re calling Bond’s DB5 Coupé level 8 mostly because of its modifications, it’s a Land Cruiser, Large … Continue reading →
This week I’m taking on building vehicles with Paizo’s new Tech Revolution vehicle construction rules. Vehicles: Starfinder vehicles have traditionally been SLOW to keep characters competitive. Tech Revolution lets us have faster vehicles, but at a price of tying all … Continue reading →
My copy of Tech Revolution shipped yesterday, I downloaded the PDF on my lunch break and revised one of my Pacific Rim playtest posts, and wrote up Mad Max’s v8 Interceptor using the vehicle rules. Today I’d like to lay … Continue reading →
This week I’m taking on building vehicles with the Starfinder Tech Revolution rules. The stats aren’t final, just exploring how and what we can manage in a quick read of the material. We’re calling Max’s Interceptor level 7, Cruiser, Huge, … Continue reading →
I recently compared Fighters and Soldiers, as well as the base classes of Starfidner and D&D 5e. In this article, I want to look at the differences between Weapons, Armor, and General Equipment. Since D&D 5e characters increase their damage … Continue reading →
When Covid began, I had a brief exchange with another designer about converting all the things we loved about Starfinder into a 5e based system. Despite being based on a D20 mechanic, there are differences between the two games. The … Continue reading →
Please ignore the extraneous 1s, the tables are easier to work with if they have something in the cells. For many years I wanted to develop Galaxy Pirates as a D20 based RPG, I started out with D20 Modern and … Continue reading →
We’re writing game supplements for Wild West, Victorian and Steampunk games and while the Wild West and Victorian stories have some real world history we can tie them to, Steampunk varies widely as a genre. The first thing we always … Continue reading →
Recently I got asked to write a guest spot on a popular network, you know the one. The post turned out to be about using mysteries in RPGs. I really wanted to pull on the thread of making mysteries different … Continue reading →