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Yearly Archives: 2018

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OGL License and Declaration

Evil Robot Games Posted on November 29, 2018 by EvilRobotGamesJuly 2, 2020

Product Identity: The following items are hereby identified as Product Identity, as defined in the Open Game License 1.0a, Section 1(e), and are not Open Content: All trademarks, registered trademarks, proper names (characters, deities, etc.), dialogue, plots, storylines, locations, characters, … Continue reading →

Posted in Uncategorized | Tagged OGL License

Starfinder, Pathfinder, D&D skill checks

Evil Robot Games Posted on November 29, 2018 by EvilRobotGamesJuly 2, 2020

Lets say you’re a game designer or adventure writer and you need to lookup the challenge DCs for multiple systems or you’re converting something from one system to another and you need to ensure the DCs aren’t too easy or … Continue reading →

Posted in Pathfinder 2e, Starfinder | Tagged Game Design

Starfinder design review of Ultimate Wilderness

Evil Robot Games Posted on November 28, 2018 by EvilRobotGamesJuly 2, 2020

Looking at Ultimate Wilderness feats through the SF design lens. This is mainly an evaluation of the feats in the book. Ambush Awareness, Animal Call, Animal Disguise, Animal Ferocity, Aquatic Combatant, Aquatic Spell, Arctic Adaptation, Beast Hunter, Beastmaster Ire, Beastmaster … Continue reading →

Posted in Starfinder | Tagged Game Design

Starfinder examining Pathfinder feats

Evil Robot Games Posted on November 26, 2018 by EvilRobotGamesFebruary 4, 2021

Pathfinder Feats through Starfinder Lens Acrobatic, would be superseded by Skill Synergy becoming class skills or insight bonuses and since Fly is part of Acrobatics now someone wanting to be really good at both might even take Skill Focus instead … Continue reading →

Posted in Starfinder | Tagged Game Design

Starfinder design philosophy

Evil Robot Games Posted on October 9, 2018 by EvilRobotGamesMay 3, 2022

Starfinder has made a lot of changes from Pathfinder and its 3.x roots. I want to walk through these section by section for my own purposes when designing supplements for Starfinder. I hope that others find it useful as well. … Continue reading →

Posted in Starfinder | Tagged Game Design

Starship issues

Evil Robot Games Posted on October 9, 2018 by EvilRobotGamesJuly 1, 2020

People on the Starfinder groups seem to either love or hate Starship combat and or Starships themselves. Some dislike the parallel starship economy separate from the character economy. Paizo says it’s to keep balance between the power of characters not … Continue reading →

Posted in Starfinder | Tagged Starship

Getting started with Starfinder

Evil Robot Games Posted on October 6, 2018 by EvilRobotGamesMay 3, 2022

It seems like every week there’s somebody new in the Starfinder Facebook group that just bought the Core Rule Book and wants to know what to do next. . Step One: What are our assets? You have the rules for … Continue reading →

Posted in Starfinder

Starship Gunnery

Evil Robot Games Posted on October 5, 2018 by EvilRobotGamesJuly 1, 2020

This week I want to talk about Starship Gunnery, it hangs a lot of people up for a couple of reasons and we’ll talk about what those reasona are. I see this come up a lot in the forums, people … Continue reading →

Posted in Starfinder | Tagged Starship Gunnery

Starship Sensor Readings

Evil Robot Games Posted on October 5, 2018 by EvilRobotGamesJuly 1, 2020

This week I want to shamelessly steal a topic from Creighton Broadhurst where he wrote on Pathfinder Knowledge checks for Identifying Monsters. Some background In Pathfinder there was a system where you rolled knowledge to gain information on a creature … Continue reading →

Posted in Starfinder | Tagged Sensor Scans

Starship layout process in InDesign

Evil Robot Games Posted on April 4, 2018 by EvilRobotGamesJuly 1, 2020

This week we look at Starship publishing which you might be able to use in other RPG supplements as well. As an example we’re going to look at the Eldred Intermediate Cruiser, a ship we have as Pay What you … Continue reading →

Posted in Publishing | Tagged Behind the scenes, InDesign

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