Ok kids you can have magic this time, Tao magic and Caster shells. I’m still in the middle of a rewatch so this page is going to be updated.
Races: We meet Humans, Ctarl-Ctarl, Corbonites, Cyborgs, Androids in Outlaw Star. The Ctarl-Ctarl are referred to as a cross between humans and tigers with a lycanthrope like strength based on the phases of a planet’s moon. Swanzo is an alien called a Corbonite. He’s a green frog creature with spindly arms and legs.
Classes: Not a lot of magic in Killjoys, so you could run just the mundane classes. No Mystics, Technomancers, Solarians and some of the mundane classes lose class abilities. Only the Envoy is unscathed. A drone Mechanic wouldn’t be too outrageous as we’ve seen drones and an Exocortex mechanic would probably be ok, though possibly illegal.
The presence of absence of magic in the setting does not affect the Envoy’s class features.
The presence of absence of magic in the setting does not affect the Mechanic’s class features.
The presence of magic in the setting does not affect most of the Operative’s class features.
The presence of magic in the setting does not affect most of the Soldier’s class features.
Skills: All normal skills.
Feats: All normal feats.
Equipment: Outlaw Star has somr guns and gear going on, but it’s not necessarily a twenty item level treadmill.
The guns of Outlaw Star can be covered by basic semi-auto pistols, breech loading double barrel pistols, single and double shot caster pistols, a holdout pistol and a grenade launcher. Silencer/Suppressors, Extended Magazines, Combat Rifles, Sniper rifle, Pump shotguns, Grenade Launcher, Hand Grenades, Flame Thrower, Minigun, Heavy Machine Guns on vehicles and spaceships.
So if it’s not a big bunch of guns and armor, what do we have? Silver is the only Special Material from the Core Book that exists, Poison and Paralytic weapons are pretty prominent in the setting. Weapon Fusions shouldn’t exist, but you might see special ammo that emulates some of the properties they give you. Durable would just be for hardy weapons, but there are real cases for ammo emulating Flaming, Knockdown, rubber bullets might emulate Merciful, Shock are already in the works in the Ghost Guns book.
Caster Shells could easily be emulated with Spellstrike Ammunition. The #4 CS produces a black hole that swallows the target could be a Disintegrate spell put into a Type VI shell costing 600cr plus casting.
Jolting Surge could be the #12 CS that knocked Aisha on her butt, but didn’t kill her. Arcing Surge could be the more potent electrical blast such as the #13 CS.
I’m going to assume the Caster Pistol Gene carries is a single shot like the Bravo that’s slow to reload and capable of firing any shells you have regardless of item level.
Armor, we see a lot of plain clothes characters and then some folks in full assault gear, so we should probably allow 5 item levels of Light and Heavy Armor with an additional bonus equal to character level to EAC and KAC. The Kei pirates use some kind of power armor that could be a mecha or vehicle, Suzuka defeats one with her wooden sword, Gene picks off the other two with Outlaw Star’s grappler arms.
Armor Upgrades, what upgrades exist might be their own equipment such as Infrared Sensors doubling as Night Vision goggles. Radiation Buffer or Jet Pack, Automated Loader is probably better described like a belt fed backpack full of ammo. Gene and Suzuka both have light shields (force fields). The rest is just too fantastic for our little bounty hunter setting.
Androids and Cyborgs have all kinds of Cybernetic replacement parts and enhancements over Basics. Jim is able to detect a Cyborg’s weak points using his tablet and tell Gene where to strike.
I will have to review the Biotech category because the setting makes some use of it, Hilda and Melfina had Biological components.
Computers, there are no Spell Chips in the setting. Ship AIs like Horus and Gilliam exist.
Technological Item, a Regeneration Table seems only a little more advanced than the tissue regenerating device we see our heroes use. Unlimited comm unit are probably part and parcel with ships and stations sending bounty notices from world to world. The
- Jim’s tablet is the only thing like a portable computer we see, people use landline phones and radio comms between Kei pirates and Gene’s ear stud comms allow him to communicate with Gilliam. Unlimited range comms probably exisat for talking between star systems as well as system wide and planetary comms.
Magic Items, beyond the rare Caster Shells, don’t exist in the setting.
Hybrid Items, don’t exist in the setting. If your GM wants to let you rework your character, queue up the training montage music.
Vehicles, Starfinder vehicles are SO SLOW to keep characters competitive. Outlaw Star seems to stick to homogenous vehicle/starship combats or people ambushing vehicles.
Starships: We have ubiquitous interplanetary travel and Ether drives built into the starships themselves. Horus could travel 40 light years in 3-4 jumps.
Magic and spells: Exist in the setting.
Game Mastery I would copy the bounty rules I wrote for Bounty Boards or Personas and then convert credits to Wong. The initial bounty rules were based on the credits per encounter table from the Core Rules. I’m going to be updating Bounty Boards with some random tables designed to help the GM with the kinds of questions that a Bounty Hunter or Investigator might ask.
Gene and Suzuka both had light shields, Gene’s appear to be in his gauntlets. They stopped Suzuka’s sword and a shot from Genes double pistol.
At Gen Con in 2017 Jason Keely said that the grappling arms of a spaceship could be emulated by using a gravity gun. I assume this would mean no shields, but I’ll have to check.