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Yearly Archives: 2019

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Condensed Campaign: A Broken Sky

Evil Robot Games Posted on August 3, 2019 by EvilRobotGamesJuly 3, 2020

Evil Robot Games presents our first setting for Pathfinder second edition, under the Fantastic Ramblings imprint. A Broken Sky is a 56 page campaign setting for your Pathfinder 2e home games. A Broken Sky is available from DriveThruRPG and Paizo.com … Continue reading →

Posted in Pathfinder 2e, Press Release | Tagged A Broken Sky, News

Starship Design for a party bus

Evil Robot Games Posted on June 1, 2019 by EvilRobotGamesJuly 3, 2020

Starfinder’s Starships and combat are really designed for small 5-6 person ships,  I say this because there are cracks in the system that start to become evident with larger vessels. We’ll stay to smaller party sized ships for this how-to … Continue reading →

Posted in Starfinder | Tagged Game Design, Starship

Designing a Criminal Underworld

Evil Robot Games Posted on May 29, 2019 by EvilRobotGamesJuly 3, 2020

Our Cartographer Matt Francella wants to build a pirate city something akin to the Spanish fortress at Tortuga. The Island of Tortuga had a Spanish fortress on it as well as wild hogs that the pirates could live off of. … Continue reading →

Posted in Art Direction, Galaxy Pirates, Starfinder, Worldbuilding | Tagged Behind the scenes, Matthew Francella, Poster Maps

Worldbuilding the Trogon part three of five

Evil Robot Games Posted on May 13, 2019 by EvilRobotGamesJuly 3, 2020

The third in a five part series on Worldbuilding the Trogon race. So the Trogon are at least two people, a long time ago the Old Trogon Empire shut down their interstellar gate network. The Old Empire collapsed in on … Continue reading →

Posted in Galaxy Pirates, Trogon, Worldbuilding | Tagged Behind the scenes

Worldbuilding the Slavern part four of five

Evil Robot Games Posted on May 10, 2019 by EvilRobotGamesJuly 3, 2020

The fourth in a five part series on Worldbuilding the Slavern race. So I have newly applied Ideas that change everything to the Slavern, we’ll go through the results here. Slavern are Hyena-men descended from carrion eaters and the strongest … Continue reading →

Posted in Galaxy Pirates, Slavern, Worldbuilding | Tagged Behind the scenes

Worldbuilding the Eldred part two of five

Evil Robot Games Posted on May 6, 2019 by EvilRobotGamesJuly 3, 2020

The second in a five part series on Worldbuilding the Eldred race. Using Ideas that change everything I applied it to the Eldred race. What we know about the eldred is that they were romantic dreamers and explorers with a … Continue reading →

Posted in Eldred, Galaxy Pirates, Starfinder, Worldbuilding | Tagged Behind the scenes

Worldbuilding the Katar part one of five

Evil Robot Games Posted on May 3, 2019 by EvilRobotGamesJuly 3, 2020

The first in a five part series on Worldbuilding the Katar race. So when I began working on the Galaxy Pirates setting I came across a tool for worldbuilding called Ideas that change everything and I applied it to the … Continue reading →

Posted in Galaxy Pirates, Katar, Starfinder, Worldbuilding | Tagged Behind the scenes, Starfinder

On the business of price discounting

Evil Robot Games Posted on May 1, 2019 by EvilRobotGamesAugust 2, 2019

So now that April is over I’d like to talk a little bit about price discounting. In March DriveThruRPG has a GM’s Day sale and like many of their sales prices are 20% off the retail price. March came and … Continue reading →

Posted in Business | Tagged Behind the scenes

Stargate SG-1 through a Starfinder design lens

Evil Robot Games Posted on April 22, 2019 by EvilRobotGamesJuly 3, 2020

Looking at the Stargate RPG through the Starfinder design lens Stargate and Spycraft both allowed two attacks per round at 1st level. Stargate has critical threat ranges for success and failure on skill checks and attacks. For the many reasons … Continue reading →

Posted in D20 Stargate, Starfinder | Tagged Game Design

Starfinder design review of Ultimate Combat

Evil Robot Games Posted on April 18, 2019 by EvilRobotGamesFebruary 4, 2021

This time I’d like to review the Feats of Ultimate Combat through a Starfinder design lens. Adder Strike, poison use doesn’t seem to be a class feature as no ill effect is mentioned in applying poisons to weapons as a … Continue reading →

Posted in Starfinder | Tagged Game Design, Starfinder

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