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Home→Published 2020 → June

Monthly Archives: June 2020

The Tower of Destiny on the Borderlands for Starfinder

Evil Robot Games Posted on June 24, 2020 by EvilRobotGamesSeptember 30, 2020

I have a lot of friends who love Borderlands, I’ve been playing Destiny since the original with a couple of members in my fireteam that have played since Beta. This isn’t to establish gamer cred or something equally intangible, just … Continue reading →

Posted in D20 Modern, D20 Star Wars, D20 Stargate, D20 Traveller, Game Design, Pathfinder 2e, Spycraft, Star Wars Saga Edition, Starfinder | Tagged Borderlands, Destiny, Equipment, Game Design, Starfinder

Starfinder Unchained – Punch List

Evil Robot Games Posted on June 23, 2020 by EvilRobotGamesJune 25, 2020

In the IT world a punch list is just a checklist of things you need to do to finish a project.  Using the Starfinder chapters as a guideline I created a basic one. I’ll start including links to writeups as … Continue reading →

Posted in Degree of Success, Game Design, Pathfinder 2e, Starfinder, Starfinder Unchained | Tagged Game Design, Starfinder Unchained, Three Action System

Game Design, how do you do it and is it written down?

Evil Robot Games Posted on June 12, 2020 by EvilRobotGamesJune 25, 2020

Owen mentioned that game companies rely heavily on institutional knowledge and not documented processes and procedures. This happens at small businesses,consulting shops, non-profits and government agencies of various sizes. If the process is “we call Bob” its not a process, … Continue reading →

Posted in Business, Game Design | Tagged Behind the scenes, Business, Game Design

Newton’s Laws of Motion in Starfinder

Evil Robot Games Posted on June 9, 2020 by EvilRobotGamesJune 23, 2020

Some folks in the Starfinder Facebook group were talking about trying to add Newton’s laws of motion to Starfinder Starship combat. I’ve played like this, in the early 2000s I played in a Mobile Suit Gundam game using Mekton for … Continue reading →

Posted in Starfinder, Starfinder Unchained | Tagged Mass Effect, Starfinder, Starfinder Unchained, Starship Combat

Ships from the Age of Sail for Pathfinder 2e and 5e

Evil Robot Games Posted on June 6, 2020 by EvilRobotGamesJune 16, 2020

I have been working for a long time on a project cataloging warships from the age of sail, and as gamers we see the same 6 ships over and over, they might be sort of iconic, but they’re overused and … Continue reading →

Posted in D&D 5e, Pathfinder 2e, Vehicle Rules | Tagged Deckplans, Ship Models, Vehicle Rules

Starfinder Unchained – Skills Piloting

Evil Robot Games Posted on June 4, 2020 by EvilRobotGamesJune 23, 2020

Ok so we’re looking at Piloting, for obvious reasons if you’ve seen my posts about Fighter Planes for the last week or so. I want you to look at the existing Starfinder language for Piloting failure to navigate. They really … Continue reading →

Posted in Aerial Combat, Degree of Success, Game Design, Starfinder, Starfinder Unchained, Vehicle Rules | Tagged Air Combat, Degree of Success, Starfinder, Starship Combat, Vehicle Rules

Planes keep on turning, turning into the future

Evil Robot Games Posted on June 4, 2020 by EvilRobotGamesJune 4, 2020

So today I’m looking at the turning radius of airplanes at different speeds and how hard they turn to figure out what the final scaler for our Air Combat Maneuvering should be, it looks like 50ft squares for WWI and … Continue reading →

Posted in Aerial Combat, D20 Modern, Game Design, Starfinder, Starfinder Unchained, Vehicle Rules | Tagged Air Combat, Starfinder, Starfinder Unchained, Vehicle Rules

Pulp Era and WWII fighter planes for Starfinder

Evil Robot Games Posted on June 3, 2020 by EvilRobotGamesOctober 21, 2020

I’m not finished with this one yet, the drive and full speed numbers need to be worked out, but for anyone who liked the last post here is some more to chew on. Trying to fill out our airplane statistics … Continue reading →

Posted in Aerial Combat, Game Design, Starfinder, Starfinder Unchained, Vehicle Rules | Tagged Air Combat, Degree of Success, Starfinder, Starfinder Unchained, Vehicle Rules

Fly Free or Die in Starfinder

Evil Robot Games Posted on June 1, 2020 by EvilRobotGamesJune 2, 2020

Last week when Jason Tondro announced a three volume adventure path for Starfinder that involved shipping and trading cargo for money to pay for your starship I got kind of excited. Starfinder had previously abstracted all the ship related costs … Continue reading →

Posted in Aerial Combat, Starfinder, Vehicle Rules | Tagged Air Combat, Starfinder, Vehicle Rules

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