For as long as I’ve been running Pathfinder my players have used Monster Knowledge checks, only now with Pathfinder 2e not only can they critically succeed, they can also critically fail.
In that regard, I want to tell you about my latest “failure.”
If you have ever seen our Starfinder starships or monsters you know we support players rolling lore on things. So when PF2e came out it was a sure bet we were going to do monster lore, it’s a thing I use at my home table and I didn’t get the feeling anyone else in the 3PP world was working on it. When I checked the rules it was different, even in the playtest there were changes.
Pathfinder went from a Pass/Fail skill system to a degree-of -success system. You might recognize changes from systems like Dungeon World where instead of successful rolls being interesting and failure is just a wasted round, they try to make the failures interesting too. We’ve had degree-of-success systems for a long time Marvel Superheroes stands out in my mind along with Gamma World, they had better shades of hit and critical success, but nothing you miss try again next turn failures.
Anyways on a Recall Knowledge check you can Crit Succeed, Succeed, Fail and Critically Fail.
Try to Recall Knowledge, if you succeed the GM tells you how the monster works, but what if you fail… hard?
The GM makes something up, something plausible and not obviously fake, on the spot. As if learning the new rules wasn’t hard enough.
We’re here to help.
Recall Knowledge: Dragons covers the truth and misconceptions about the ten classic fantasy RPG dragons.
We tried to include things from real mythology and fantasy lore that sound right in order to make the crit fails more plausible. We’ve also done one for Fiends, we hope you like them.
If you have any feedback about this post or our books please feel free to contact us.
Evilrobotgames at Gmail.com