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Starfinder Soldier and 5e Fighter comparison

Evil Robot Games Posted on July 8, 2021 by EvilRobotGamesJuly 8, 2021

When Covid began, I had a brief exchange with another designer about converting all the things we loved about Starfinder into a 5e based system. Despite being based on a D20 mechanic, there are differences between the two games. The … Continue reading →

Posted in D&D 5e, Galaxy Pirates, Game Design, Starfinder

D20 Related Scifi RPG mechanics comparison

Evil Robot Games Posted on May 14, 2021 by EvilRobotGamesMay 19, 2021

Please ignore the extraneous 1s, the tables are easier to work with if they have something in the cells. For many years I wanted to develop Galaxy Pirates as a D20 based RPG, I started out with D20 Modern and … Continue reading →

Posted in Ask a game designer, D20 Future, D20 Modern, D20 Star Wars, Degree of Success, Galaxy Pirates, Game Design, Pathfinder 2e, Playtest, Star Wars Saga Edition, Starfinder, Starfinder Unchained, Vehicle Rules, Weapons

Rollins scale of Punk

Evil Robot Games Posted on December 31, 2020 by EvilRobotGamesJanuary 6, 2021

We’re writing game supplements for Wild West, Victorian and Steampunk games and while the Wild West and Victorian stories have some real world history we can tie them to, Steampunk varies widely as a genre. The first thing we always … Continue reading →

Posted in Uncategorized

Mysterious Pathfinder and Starfinder

Evil Robot Games Posted on December 18, 2020 by EvilRobotGamesDecember 18, 2020

Recently I got asked to write a guest spot on a popular network, you know the one. The post turned out to be about using mysteries in RPGs. I really wanted to pull on the thread of making mysteries different … Continue reading →

Posted in Game Design, Mystery

Heroes of Dominion City timeline

Evil Robot Games Posted on December 3, 2020 by EvilRobotGamesDecember 3, 2020

In 2005/2006 I wrote up and ran a Mutants and Masterminds game for my local gaming group, we were genre/game swapping and superheroes came up. This is the timeline of world events leading up to the game. 2005 IBM and … Continue reading →

Posted in Mutants and Masterminds, Worldbuilding

Explaining the OGL Declaration and Section 15

Evil Robot Games Posted on November 10, 2020 by EvilRobotGamesNovember 12, 2020

I had a colleague ask me today about the OGL, and really OGL questions are normally about Section 15. It’s twenty years old, you hang out long enough in RPG publishing spaces and you see a lot of questions about … Continue reading →

Posted in Ask a game designer, D&D 5e, Game Design, Götterdämmerung, OGL Declaration, Publishing

Publishing Business Expenses and what you can avoid

Evil Robot Games Posted on November 3, 2020 by EvilRobotGamesNovember 4, 2020

One of Tim Ferriss questions for different experts is what activity is a waste of time and while I’m not going to be totally binary on that front, I would like to talk about business activities you need to start … Continue reading →

Posted in Business, Publishing

Firearms across 5e game settings and supplements

Evil Robot Games Posted on October 29, 2020 by EvilRobotGamesNovember 9, 2020

Today I’d like to talk a little bit about firearms in your 5e game, I’m not going to have the firearms don’t belong in fantasy discussion, I want to focus primarily on modern 5e settings where firearms are appropriate. The … Continue reading →

Posted in Business, D&D 5e, Game Design, Publishing, Weapons, Western

1854 Volcanic fact and fancy

Evil Robot Games Posted on October 23, 2020 by EvilRobotGamesNovember 9, 2020

In 1854 Smith & Wesson patented a lever action pistol using rocket ball ammunition in .31 and .41 calibers. There are a lot of half truths and flat out lies about these pistols The .31 caliber No. 1 pistol shot … Continue reading →

Posted in Golden Age of Steam, Starfinder, Steampunk, Weapons, Western

Galaxy Pirates Playtest, Game notes and thoughts

Evil Robot Games Posted on October 23, 2020 by EvilRobotGamesOctober 23, 2020

I’m going through a lot of my early notes on the Galaxy Pirates design and playtest. January 19, 2012 my base materials were D20 Modern, D20 Future and Pathfinder 1e which I felt had improved things over the 3.0 baseline … Continue reading →

Posted in D20 Future, D20 Modern, Galaxy Pirates, Game Design, Pathfinder 1e, Playtest, Starfinder

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