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Author Archives: EvilRobotGames

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Falling Star and other ship comparison

Evil Robot Games Posted on April 14, 2019 by EvilRobotGamesJuly 2, 2020

So last night I received my Falling Star from Miniature’s Market, I saw it on the Drop and bought in early. I’m a sucker for tallships stuff. Ship comes with ship’s wheel, two magnetic masts, four sails. Both the Quarterdeck … Continue reading →

Posted in Minis and Terrain | Tagged Ship Models

Pirate Ship Map Tiles on individual Foam Core boards

Evil Robot Games Posted on April 12, 2019 by EvilRobotGamesJuly 2, 2020

In 2016 we were playing Skull and Shackles with my Saturday night home group. Here are the map tiles laid out as they would appear from the Paizo PDF. Trim away the white boarder until only the grid squares are … Continue reading →

Posted in Minis and Terrain | Tagged Map Tiles

Reinforcing Map Tiles with Foam Core boards

Evil Robot Games Posted on April 12, 2019 by EvilRobotGamesJuly 2, 2020

Many years ago I built a sci-fi board using Star Tiles map tiles from Fat Dragon Games. This is me laying out the tiles on a black foam core board. Pictured are Elmer’s glue sticks and scissors. You can see … Continue reading →

Posted in Minis and Terrain | Tagged Map Tiles

Starship maintenance image process

Evil Robot Games Posted on April 7, 2019 by EvilRobotGamesJuly 2, 2020
Final colored repair image.

In 2008 I asked Anthony to make me a number of pictures of my people in slice of life pictures doing normal things I could use with skill descriptions in the rulebook. I got a lot of response to the … Continue reading →

Posted in Art Direction, Galaxy Pirates, Starfinder | Tagged Behind the scenes

OGL License and Declaration

Evil Robot Games Posted on November 29, 2018 by EvilRobotGamesJuly 2, 2020

Product Identity: The following items are hereby identified as Product Identity, as defined in the Open Game License 1.0a, Section 1(e), and are not Open Content: All trademarks, registered trademarks, proper names (characters, deities, etc.), dialogue, plots, storylines, locations, characters, … Continue reading →

Posted in Uncategorized | Tagged OGL License

Starfinder, Pathfinder, D&D skill checks

Evil Robot Games Posted on November 29, 2018 by EvilRobotGamesJuly 2, 2020

Lets say you’re a game designer or adventure writer and you need to lookup the challenge DCs for multiple systems or you’re converting something from one system to another and you need to ensure the DCs aren’t too easy or … Continue reading →

Posted in Pathfinder 2e, Starfinder | Tagged Game Design

Starfinder design review of Ultimate Wilderness

Evil Robot Games Posted on November 28, 2018 by EvilRobotGamesJuly 2, 2020

Looking at Ultimate Wilderness feats through the SF design lens. This is mainly an evaluation of the feats in the book. Ambush Awareness, Animal Call, Animal Disguise, Animal Ferocity, Aquatic Combatant, Aquatic Spell, Arctic Adaptation, Beast Hunter, Beastmaster Ire, Beastmaster … Continue reading →

Posted in Starfinder | Tagged Game Design

Starfinder examining Pathfinder feats

Evil Robot Games Posted on November 26, 2018 by EvilRobotGamesFebruary 4, 2021

Pathfinder Feats through Starfinder Lens Acrobatic, would be superseded by Skill Synergy becoming class skills or insight bonuses and since Fly is part of Acrobatics now someone wanting to be really good at both might even take Skill Focus instead … Continue reading →

Posted in Starfinder | Tagged Game Design

Starfinder design philosophy

Evil Robot Games Posted on October 9, 2018 by EvilRobotGamesMay 3, 2022

Starfinder has made a lot of changes from Pathfinder and its 3.x roots. I want to walk through these section by section for my own purposes when designing supplements for Starfinder. I hope that others find it useful as well. … Continue reading →

Posted in Starfinder | Tagged Game Design

Starship issues

Evil Robot Games Posted on October 9, 2018 by EvilRobotGamesJuly 1, 2020

People on the Starfinder groups seem to either love or hate Starship combat and or Starships themselves. Some dislike the parallel starship economy separate from the character economy. Paizo says it’s to keep balance between the power of characters not … Continue reading →

Posted in Starfinder | Tagged Starship

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