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Category Archives: Aerial Combat

Are Jet Fighters Mechs? Let’s play with the Playtest

Evil Robot Games Posted on August 1, 2020 by EvilRobotGamesJanuary 31, 2023

In the Starfinder Tech Revolution playtest under mechs there is a flying mech frame with wings and a fly speed. If I do not put any arms or legs on it, is it just a plane? Lets find out. Tier … Continue reading →

Posted in Aerial Combat, Starfinder, Tech Revolution

Starfinder Unchained – Skills Piloting

Evil Robot Games Posted on June 4, 2020 by EvilRobotGamesJune 23, 2020

Ok so we’re looking at Piloting, for obvious reasons if you’ve seen my posts about Fighter Planes for the last week or so. I want you to look at the existing Starfinder language for Piloting failure to navigate. They really … Continue reading →

Posted in Aerial Combat, Degree of Success, Game Design, Starfinder, Starfinder Unchained, Vehicle Rules | Tagged Air Combat, Degree of Success, Starfinder, Starship Combat, Vehicle Rules

Planes keep on turning, turning into the future

Evil Robot Games Posted on June 4, 2020 by EvilRobotGamesJune 4, 2020

So today I’m looking at the turning radius of airplanes at different speeds and how hard they turn to figure out what the final scaler for our Air Combat Maneuvering should be, it looks like 50ft squares for WWI and … Continue reading →

Posted in Aerial Combat, D20 Modern, Game Design, Starfinder, Starfinder Unchained, Vehicle Rules | Tagged Air Combat, Starfinder, Starfinder Unchained, Vehicle Rules

Pulp Era and WWII fighter planes for Starfinder

Evil Robot Games Posted on June 3, 2020 by EvilRobotGamesOctober 21, 2020

I’m not finished with this one yet, the drive and full speed numbers need to be worked out, but for anyone who liked the last post here is some more to chew on. Trying to fill out our airplane statistics … Continue reading →

Posted in Aerial Combat, Game Design, Starfinder, Starfinder Unchained, Vehicle Rules | Tagged Air Combat, Degree of Success, Starfinder, Starfinder Unchained, Vehicle Rules

Fly Free or Die in Starfinder

Evil Robot Games Posted on June 1, 2020 by EvilRobotGamesJune 2, 2020

Last week when Jason Tondro announced a three volume adventure path for Starfinder that involved shipping and trading cargo for money to pay for your starship I got kind of excited. Starfinder had previously abstracted all the ship related costs … Continue reading →

Posted in Aerial Combat, Starfinder, Vehicle Rules | Tagged Air Combat, Starfinder, Vehicle Rules

Aerial Combat and game mechanics

Evil Robot Games Posted on January 21, 2020 by EvilRobotGamesNovember 19, 2020

Aerial Combat is kind of specialized and has different needs than some other TTRPGs like fantasy games many of which use an I go you go turn system and a random initiative. As I was reading Speed of Heat a … Continue reading →

Posted in Aerial Combat, Game Design, Pathfinder 2e, Starfinder, Starfinder Unchained, Vehicle Rules | Tagged Air Combat, Behind the scenes, Game Design

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