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Category Archives: D20 Modern

Galaxy Pirates Playtest, Game notes and thoughts

Evil Robot Games Posted on October 23, 2020 by EvilRobotGamesOctober 23, 2020

I’m going through a lot of my early notes on the Galaxy Pirates design and playtest. January 19, 2012 my base materials were D20 Modern, D20 Future and Pathfinder 1e which I felt had improved things over the 3.0 baseline … Continue reading →

Posted in D20 Future, D20 Modern, Galaxy Pirates, Game Design, Pathfinder 1e, Playtest, Starfinder

Playtest Changes, Galaxy Pirates

Evil Robot Games Posted on October 21, 2020 by EvilRobotGamesOctober 21, 2020

I’m going through a lot of my early notes on the Galaxy Pirates design and playtest. December 20, 2011 my base materials were D20 Modern, D20 Future and Pathfinder 1e which I felt had improved things over the 3.0 baseline … Continue reading →

Posted in D20 Future, D20 Modern, D20 Star Wars, Galaxy Pirates, Game Design, Pathfinder 1e, Playtest

Götterdämmerung, in game design

Evil Robot Games Posted on August 21, 2020 by EvilRobotGamesSeptember 18, 2020

Definition of Götterdämmerung: a collapse (as of a society or regime) marked by catastrophic violence and disorder In 1974 Gary Gygax and Dave Arneson gave us Dungeons and Dragons, the reasons why things were the way they were depended a … Continue reading →

Posted in Ask a game designer, D20 Future, D20 Modern, Game Design, Götterdämmerung, Pathfinder 2e, Starfinder, Starfinder Unchained

The Tower of Destiny on the Borderlands for Starfinder

Evil Robot Games Posted on June 24, 2020 by EvilRobotGamesSeptember 30, 2020

I have a lot of friends who love Borderlands, I’ve been playing Destiny since the original with a couple of members in my fireteam that have played since Beta. This isn’t to establish gamer cred or something equally intangible, just … Continue reading →

Posted in D20 Modern, D20 Star Wars, D20 Stargate, D20 Traveller, Game Design, Pathfinder 2e, Spycraft, Star Wars Saga Edition, Starfinder | Tagged Borderlands, Destiny, Equipment, Game Design, Starfinder

Planes keep on turning, turning into the future

Evil Robot Games Posted on June 4, 2020 by EvilRobotGamesJune 4, 2020

So today I’m looking at the turning radius of airplanes at different speeds and how hard they turn to figure out what the final scaler for our Air Combat Maneuvering should be, it looks like 50ft squares for WWI and … Continue reading →

Posted in Aerial Combat, D20 Modern, Game Design, Starfinder, Starfinder Unchained, Vehicle Rules | Tagged Air Combat, Starfinder, Starfinder Unchained, Vehicle Rules

Area 88 aerial combat in D20 Modern

Evil Robot Games Posted on December 27, 2019 by EvilRobotGamesDecember 27, 2019

In 2005 I worked on translating the Japanese on a map from the Area 88 manga and OVA into English with one of my gamer friends. In 2007 he began running an Area 88 game in D20 Modern with some … Continue reading →

Posted in D20 Modern | Tagged Air Combat, Game Design

Tin Balloons how Spaceships aren’t Dungeons in space

Evil Robot Games Posted on May 25, 2015 by EvilRobotGamesJune 27, 2020

This week I want to explore Spaceships, in what may be the furthest divergence from Fantasy settings with thick stone walls and heavy Oak doors, Spaceships and Aircraft put a premium on the weight of materials used in their construction. … Continue reading →

Posted in D20 Future, D20 Modern | Tagged Game Design, Starship

Updating Computer Use from D20 Modern

Evil Robot Games Posted on January 4, 2015 by EvilRobotGamesJune 27, 2020

Last week I took a long hard look at Computer Use the skill from the D20 Modern SRD, like Drones it was written in 2004 and a lot has changed since then. I think the first thing to mention here … Continue reading →

Posted in D20 Modern, Galaxy Pirates, Starfinder Unchained | Tagged Computers, Game Design, Hacking

Unifying D20 Modern Equipment and Gadgets

Evil Robot Games Posted on August 3, 2014 by EvilRobotGamesJune 27, 2020

This article is going to focus on the game design part of the RPG business. I have a science fiction game I am working on, I have Guns in my game and since I am using Open Game License content … Continue reading →

Posted in D20 Future, D20 Modern | Tagged Equipment, Game Design

Updating D20 Modern / Future robots

Evil Robot Games Posted on June 7, 2014 by EvilRobotGamesJune 27, 2020

This article is going to focus on a different part of the RPG business. I have a science fiction game I am working on, I have Robots in the game and since I am using Open Game License content such … Continue reading →

Posted in Art Direction, D20 Future, D20 Modern, Galaxy Pirates | Tagged Game Design, Robots

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