↓
 

Evil Robot Games

  • Home
  • Articles
  • Gallery
  • Books
  • News
  • Contact Us
Home→Categories D20 Modern 1 2 >>

Category Archives: D20 Modern

Post navigation

← Older posts

Modern and Futuristic rulesets for 5e and OGC

Evil Robot Games Posted on August 1, 2022 by EvilRobotGamesSeptember 2, 2022

I spent some time recently looking at how many 5e compatible core rulebooks there are for modern and future settings. I wanted to know how many of them are filling in the rules not covered in the 5e SRD and … Continue reading →

Posted in Cyberpunk, D&D 5e, D20 Modern, Everyday Heroes, Game Design, OGL Declaration, Spaceships and Starwyrms, Starship, Starship Combat, Steampunk, Uncategorized, Western

D20 Related Scifi RPG mechanics comparison

Evil Robot Games Posted on May 14, 2021 by EvilRobotGamesMay 19, 2021

Please ignore the extraneous 1s, the tables are easier to work with if they have something in the cells. For many years I wanted to develop Galaxy Pirates as a D20 based RPG, I started out with D20 Modern and … Continue reading →

Posted in Ask a game designer, D20 Future, D20 Modern, D20 Star Wars, Degree of Success, Galaxy Pirates, Game Design, Pathfinder 2e, Playtest, Star Wars Saga Edition, Starfinder, Starfinder Unchained, Vehicle Rules, Weapons

Galaxy Pirates Playtest, Game notes and thoughts

Evil Robot Games Posted on October 23, 2020 by EvilRobotGamesOctober 23, 2020

I’m going through a lot of my early notes on the Galaxy Pirates design and playtest. January 19, 2012 my base materials were D20 Modern, D20 Future and Pathfinder 1e which I felt had improved things over the 3.0 baseline … Continue reading →

Posted in D20 Future, D20 Modern, Galaxy Pirates, Game Design, Pathfinder 1e, Playtest, Starfinder

Playtest Changes, Galaxy Pirates

Evil Robot Games Posted on October 21, 2020 by EvilRobotGamesOctober 21, 2020

I’m going through a lot of my early notes on the Galaxy Pirates design and playtest. December 20, 2011 my base materials were D20 Modern, D20 Future and Pathfinder 1e which I felt had improved things over the 3.0 baseline … Continue reading →

Posted in D20 Future, D20 Modern, D20 Star Wars, Galaxy Pirates, Game Design, Pathfinder 1e, Playtest

Götterdämmerung, in game design

Evil Robot Games Posted on August 21, 2020 by EvilRobotGamesSeptember 18, 2020

Definition of Götterdämmerung: a collapse (as of a society or regime) marked by catastrophic violence and disorder In 1974 Gary Gygax and Dave Arneson gave us Dungeons and Dragons, the reasons why things were the way they were depended a … Continue reading →

Posted in Ask a game designer, D20 Future, D20 Modern, Game Design, Götterdämmerung, Pathfinder 2e, Starfinder, Starfinder Unchained

The Tower of Destiny on the Borderlands for Starfinder

Evil Robot Games Posted on June 24, 2020 by EvilRobotGamesSeptember 30, 2020

I have a lot of friends who love Borderlands, I’ve been playing Destiny since the original with a couple of members in my fireteam that have played since Beta. This isn’t to establish gamer cred or something equally intangible, just … Continue reading →

Posted in D20 Modern, D20 Star Wars, D20 Stargate, D20 Traveller, Game Design, Pathfinder 2e, Spycraft, Star Wars Saga Edition, Starfinder | Tagged Borderlands, Destiny, Equipment, Game Design, Starfinder

Planes keep on turning, turning into the future

Evil Robot Games Posted on June 4, 2020 by EvilRobotGamesJune 4, 2020

So today I’m looking at the turning radius of airplanes at different speeds and how hard they turn to figure out what the final scaler for our Air Combat Maneuvering should be, it looks like 50ft squares for WWI and … Continue reading →

Posted in Aerial Combat, D20 Modern, Game Design, Starfinder, Starfinder Unchained, Vehicle Rules | Tagged Air Combat, Starfinder, Starfinder Unchained, Vehicle Rules

Area 88 aerial combat in D20 Modern

Evil Robot Games Posted on December 27, 2019 by EvilRobotGamesDecember 27, 2019

In 2005 I worked on translating the Japanese on a map from the Area 88 manga and OVA into English with one of my gamer friends. In 2007 he began running an Area 88 game in D20 Modern with some … Continue reading →

Posted in D20 Modern | Tagged Air Combat, Game Design

Tin Balloons how Spaceships aren’t Dungeons in space

Evil Robot Games Posted on May 25, 2015 by EvilRobotGamesJune 27, 2020

This week I want to explore Spaceships, in what may be the furthest divergence from Fantasy settings with thick stone walls and heavy Oak doors, Spaceships and Aircraft put a premium on the weight of materials used in their construction. … Continue reading →

Posted in D20 Future, D20 Modern | Tagged Game Design, Starship

Updating Computer Use from D20 Modern

Evil Robot Games Posted on January 4, 2015 by EvilRobotGamesJune 27, 2020

Last week I took a long hard look at Computer Use the skill from the D20 Modern SRD, like Drones it was written in 2004 and a lot has changed since then. I think the first thing to mention here … Continue reading →

Posted in D20 Modern, Galaxy Pirates, Starfinder Unchained | Tagged Computers, Game Design, Hacking

Post navigation

← Older posts

Sign Up for Our Newsletter

 

Recent Posts

  • Making (the most of )D&D 5e Monsters
  • Starfinder Random Species and Class Generators
  • Modern and Futuristic rulesets for 5e and OGC
  • Publisher Resources Götterdämmerung
  • OneBookShelf and DriveThruRPG sales and marketing

Recent Comments

  • canadian pharmacies that ship to us on For the Prize! Slavern flash fiction
  • “and now… in anticipation of your insight into the future” – Evil Robot Games on Starfinder Mecha Playtest
  • Starfinder Space Station Tiles – Evil Robot Games on For the Prize! Slavern flash fiction
  • More Business Stuff – Evil Robot Games on Tabletop RPG Business Stuff
  • Bounty Hunter Blues in Starfinder – Evil Robot Games on Starfinder Character Operations Manual

Archives

  • January 2023
  • September 2022
  • August 2022
  • July 2022
  • May 2022
  • February 2022
  • January 2022
  • December 2021
  • September 2021
  • July 2021
  • May 2021
  • December 2020
  • November 2020
  • October 2020
  • September 2020
  • August 2020
  • July 2020
  • June 2020
  • May 2020
  • April 2020
  • March 2020
  • February 2020
  • January 2020
  • December 2019
  • November 2019
  • October 2019
  • September 2019
  • August 2019
  • June 2019
  • May 2019
  • April 2019
  • November 2018
  • October 2018
  • April 2018
  • January 2018
  • December 2017
  • November 2017
  • July 2017
  • February 2017
  • July 2016
  • July 2015
  • May 2015
  • January 2015
  • August 2014
  • June 2014
  • June 2013
  • May 2013

Categories

  • A Broken Sky
  • Aerial Combat
  • Art Direction
  • Ask a game designer
  • Book Review
  • Business
  • Cyberpunk
  • D&D 5e
  • D20 Future
  • D20 Modern
  • D20 Star Wars
  • D20 Stargate
  • D20 Traveller
  • Deckplans
  • Degree of Success
  • Eldred
  • Everyday Heroes
  • Flash Fiction
  • Galactic Starcruiser
  • Galaxy Pirates
  • Galaxy's Edge
  • Game Design
  • Golden Age of Sail
  • Golden Age of Steam
  • Götterdämmerung
  • Jupiter Ascending
  • Kaiju
  • Katar
  • Kopek
  • Loris: Under Sleeping Suns
  • Map Tiles
  • Mecha
  • Minis and Terrain
  • Missions
  • Mobile Suit Gundam
  • Monsters
  • Mutants and Masterminds
  • Mystery
  • OGL Declaration
  • Pathfinder 1e
  • Pathfinder 2e
  • Playtest
  • Press Release
  • Publishing
  • Recall Knowledge
  • Robot Names Generator
  • Slavern
  • Spaceships and Starwyrms
  • Species Generator
  • Spycraft
  • Star Wars Saga Edition
  • Starfinder
  • Starfinder Unchained
  • Starship
  • Starship Combat
  • Steampunk
  • Tech Revolution
  • Thomas Parrott
  • Trogon
  • Uncategorized
  • Vancian Magic
  • Vehicle Rules
  • Virtual Tabletop
  • Voltura
  • Weapons
  • Western
  • Wooden Ships
  • Worldbuilding
  • Writing

Meta

  • Log in
  • Entries feed
  • Comments feed
  • WordPress.org

Tags

3D Printed Miniature Accessories A Broken Sky Air Combat Ask a game designer Behind the scenes Borderlands Bounty Hunters Business Christopher West Computers Deckplans Degree of Success Destiny Equipment Escaflowne Game Design Ghost Guns Hacking InDesign Kaiju Mandalorian Map Tiles Mass Effect Matthew Francella Mecha News OGL License Outlaw Star Playtest Poster Maps Ring of Fire Robot Names Generator Robots Roll20 Sensor Scans Ship Models Starfinder Starfinder Unchained Starship Starship Combat Starship Gunnery Steampunk Three Action System Vehicle Rules Western

Newsletter Signup

Site updated 3/26/22

©2023 - Evil Robot Games - Weaver Xtreme Theme
↑