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Category Archives: Game Design

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Making (the most of )D&D 5e Monsters

Evil Robot Games Posted on January 27, 2023 by EvilRobotGamesJanuary 27, 2023

The Dungeon Master’s Guide has rules on making Monsters for 5e, but the monsters in the Monster Manual don’t match up to those criteria at all, mostly because both books were being written at the same time. Blog of Holding … Continue reading →

Posted in D&D 5e, Game Design, Götterdämmerung, Monsters

Modern and Futuristic rulesets for 5e and OGC

Evil Robot Games Posted on August 1, 2022 by EvilRobotGamesSeptember 2, 2022

I spent some time recently looking at how many 5e compatible core rulebooks there are for modern and future settings. I wanted to know how many of them are filling in the rules not covered in the 5e SRD and … Continue reading →

Posted in Cyberpunk, D&D 5e, D20 Modern, Everyday Heroes, Game Design, OGL Declaration, Spaceships and Starwyrms, Starship, Starship Combat, Steampunk, Uncategorized, Western

Publisher Resources Götterdämmerung

Evil Robot Games Posted on July 15, 2022 by EvilRobotGamesJuly 15, 2022

We’ve been selling books in the marketplace for five years this month, and I’ve been collecting publisher resources for much longer. At some point, every game designer considers publishing their own work, a few that have done it told me … Continue reading →

Posted in Business, Game Design, Götterdämmerung, Publishing

Götterdämmerung Galaxy Pirates Species from Starfinder to 5e

Evil Robot Games Posted on July 7, 2022 by EvilRobotGamesJuly 29, 2022

This post isn’t finished, but this draft is ready for comments. So ERG has a task converting Galaxy Pirates species from Starfinder to Dungeons and Dragons 5e and that is challenging because the expectations and capabilities of each system are … Continue reading →

Posted in D&D 5e, Eldred, Galaxy Pirates, Game Design, Götterdämmerung, Katar, Kopek, Pathfinder 2e, Slavern, Starfinder, Trogon

Götterdämmerung a Rosetta Stone for D20 RPGs

Evil Robot Games Posted on May 31, 2022 by EvilRobotGamesJune 5, 2022

This post isn’t finished, but this draft is ready for comments. So ERG has an issue with converting A Broken Sky from Pathfinder 2e to Dungeons and Dragons 5e and that is the expectations and capabilities of each system are … Continue reading →

Posted in D&D 5e, Game Design, Götterdämmerung, Pathfinder 2e

Adventure, Quest, or Mission Vocabulary

Evil Robot Games Posted on May 27, 2022 by EvilRobotGamesAugust 8, 2022

So I run an RPG publishing gig that makes RPG supplements, and I’m working on one with modern missions for modern RPGs. I’m also in a Facebook group looking at how the Star Wars Starcruiser LARP works. There are technical … Continue reading →

Posted in Galactic Starcruiser, Galaxy's Edge, Game Design, Missions, Mystery

Under Sleeping Suns; Loris punch list and guiding principles

Evil Robot Games Posted on February 2, 2022 by EvilRobotGamesFebruary 2, 2022

So back when Jim and I first started collaborating, I was reviewing some work he had done on a Soldier class for a fantasy game built adjacent to Star Wars SAGA edition. The lore was deep and the setting made … Continue reading →

Posted in Game Design, Loris: Under Sleeping Suns, Pathfinder 2e, Star Wars Saga Edition, Vancian Magic, Worldbuilding

Starfinder Tech Revolution Vehicle Construction Rules

Evil Robot Games Posted on September 13, 2021 by EvilRobotGamesJanuary 31, 2023

This week I’m taking on building vehicles with the Starfinder Tech Revolution rules. The stats aren’t final, just exploring how and what we can manage in a quick read of the material. We’re calling Max’s Interceptor level 7, Cruiser, Huge, … Continue reading →

Posted in Game Design, Starfinder, Tech Revolution, Vehicle Rules

Starfinder and 5e Weapons, Armor and Equipment comparison

Evil Robot Games Posted on July 8, 2021 by EvilRobotGamesJuly 8, 2021

I recently compared Fighters and Soldiers, as well as the base classes of Starfidner and D&D 5e. In this article, I want to look at the differences between Weapons, Armor, and General Equipment. Since D&D 5e characters increase their damage … Continue reading →

Posted in D&D 5e, Galaxy Pirates, Game Design, Starfinder

Starfinder Soldier and 5e Fighter comparison

Evil Robot Games Posted on July 8, 2021 by EvilRobotGamesJuly 8, 2021

When Covid began, I had a brief exchange with another designer about converting all the things we loved about Starfinder into a 5e based system. Despite being based on a D20 mechanic, there are differences between the two games. The … Continue reading →

Posted in D&D 5e, Galaxy Pirates, Game Design, Starfinder

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