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Category Archives: Game Design

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Starfinder weapons design Q&A

Evil Robot Games Posted on September 18, 2020 by EvilRobotGamesOctober 10, 2020

Recently I posted four weapon damage tables based almost entirely off the ones found on Owen KC Stephens blog, you should go there and look at it, maybe throw some money at his patreon if you enjoy the content and … Continue reading →

Posted in Ask a game designer, Game Design, Götterdämmerung, Starfinder, Weapons

Starfinder weapon damage tables

Evil Robot Games Posted on September 17, 2020 by EvilRobotGamesSeptember 18, 2020

Here are some Starfinder weapon damage tables based largely off of the ones posted by Owen KC Stephens on his blog. I am presenting them here as part of a larger effort to document the building blocks that Starfinder is … Continue reading →

Posted in Game Design, Götterdämmerung, Starfinder, Weapons

Galaxy Pirates story bible level of detail Kopek

Evil Robot Games Posted on August 29, 2020 by EvilRobotGamesFebruary 4, 2021
Kopek female form AI Humanoid Robot

Part two in the story bible, this time we look at the Kopek intelligent machines. Kopek – level 1 The Kopek are self aware mostly humanoid robots descended from Berserkers a kind of robot sent to wipe out all life … Continue reading →

Posted in Galaxy Pirates, Game Design, Kopek, Publishing, Starfinder, Worldbuilding

Galaxy Pirates story bible and level of detail test Katar

Evil Robot Games Posted on August 28, 2020 by EvilRobotGamesAugust 28, 2020

Owen wrote something about game developers sharing enough direction/information with writers for them to accomplish their assignment without assigning more reading that they would be writing. Owen specifically said preferences and feedback and the more you give them to read … Continue reading →

Posted in Ask a game designer, Galaxy Pirates, Game Design, Katar, Publishing

Beyond Vancian magic and Spell Resistance

Evil Robot Games Posted on August 25, 2020 by EvilRobotGamesAugust 25, 2020

Jim likes to talk about how most people who are in favor of Vancian spell slots per day have never read the Dying Earth, the book the idea came from. Today Owen brought up something on his Patreon/Blog about changing … Continue reading →

Posted in D&D 5e, Game Design, Pathfinder 2e, Starfinder, Vancian Magic

Götterdämmerung, in game design

Evil Robot Games Posted on August 21, 2020 by EvilRobotGamesSeptember 18, 2020

Definition of Götterdämmerung: a collapse (as of a society or regime) marked by catastrophic violence and disorder In 1974 Gary Gygax and Dave Arneson gave us Dungeons and Dragons, the reasons why things were the way they were depended a … Continue reading →

Posted in Ask a game designer, D20 Future, D20 Modern, Game Design, Götterdämmerung, Pathfinder 2e, Starfinder, Starfinder Unchained

Using the MoSCoW method on a game project

Evil Robot Games Posted on August 20, 2020 by EvilRobotGamesAugust 21, 2020

Jim and I were talking about a 5e conversion of A Broken Sky, its something he wanted to do but didn’t get a critical mass of Patreon supporters behind it so he could focus on it full time. We believe … Continue reading →

Posted in A Broken Sky, D&D 5e, Game Design, Pathfinder 2e

Dragonhearted mecha, dance of curse

Evil Robot Games Posted on August 17, 2020 by EvilRobotGamesJanuary 31, 2023

Slay a dragon, remove the energist from its heart and power your Atlantean mecha to defend the realm. Since before the Starfinder Tech Revolution playtest came out Jim has been wondering about a Fantasy Mecha game in the vein of … Continue reading →

Posted in Game Design, Kaiju, Mecha, Pathfinder 2e, Playtest, Starfinder, Starfinder Unchained, Tech Revolution | Tagged Escaflowne

Pathfinder Second Edition Monster Knowledge Fumbles

Evil Robot Games Posted on July 3, 2020 by EvilRobotGamesDecember 15, 2020
Recall Knowledge Dragons

For as long as I’ve been running Pathfinder, my players have used Monster Knowledge checks, only now with Pathfinder 2e, not only can they critically succeed, they can also critically fail. In that regard, I want to tell you about … Continue reading →

Posted in Degree of Success, Game Design, Pathfinder 2e, Publishing, Recall Knowledge | Tagged Recall Knowledge

Starfinder Starship Stat Blocks

Evil Robot Games Posted on July 3, 2020 by EvilRobotGamesJuly 3, 2020

We’re going to talk about Starships, digging deep into the what look  like shallow waters to plumb surprising depths and watch out for the undercurrents that will sweep you away. Yeah, that may be a promise I can’t keep, lets … Continue reading →

Posted in Game Design, Starfinder | Tagged Game Design, Starfinder, Starship, Starship Combat

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