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Category Archives: Game Design

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Galaxy Pirates story bible level of detail Kopek

Evil Robot Games Posted on August 29, 2020 by EvilRobotGamesFebruary 4, 2021
Kopek female form AI Humanoid Robot

Part two in the story bible, this time we look at the Kopek intelligent machines. Kopek – level 1 The Kopek are self aware mostly humanoid robots descended from Berserkers a kind of robot sent to wipe out all life … Continue reading →

Posted in Galaxy Pirates, Game Design, Kopek, Publishing, Starfinder, Worldbuilding

Galaxy Pirates story bible and level of detail test Katar

Evil Robot Games Posted on August 28, 2020 by EvilRobotGamesAugust 28, 2020

Owen wrote something about game developers sharing enough direction/information with writers for them to accomplish their assignment without assigning more reading that they would be writing. Owen specifically said preferences and feedback and the more you give them to read … Continue reading →

Posted in Ask a game designer, Galaxy Pirates, Game Design, Katar, Publishing

Beyond Vancian magic and Spell Resistance

Evil Robot Games Posted on August 25, 2020 by EvilRobotGamesAugust 25, 2020

Jim likes to talk about how most people who are in favor of Vancian spell slots per day have never read the Dying Earth, the book the idea came from. Today Owen brought up something on his Patreon/Blog about changing … Continue reading →

Posted in D&D 5e, Game Design, Pathfinder 2e, Starfinder, Vancian Magic

Götterdämmerung, in game design

Evil Robot Games Posted on August 21, 2020 by EvilRobotGamesSeptember 18, 2020

Definition of Götterdämmerung: a collapse (as of a society or regime) marked by catastrophic violence and disorder In 1974 Gary Gygax and Dave Arneson gave us Dungeons and Dragons, the reasons why things were the way they were depended a … Continue reading →

Posted in Ask a game designer, D20 Future, D20 Modern, Game Design, Götterdämmerung, Pathfinder 2e, Starfinder, Starfinder Unchained

Using the MoSCoW method on a game project

Evil Robot Games Posted on August 20, 2020 by EvilRobotGamesAugust 21, 2020

Jim and I were talking about a 5e conversion of A Broken Sky, its something he wanted to do but didn’t get a critical mass of Patreon supporters behind it so he could focus on it full time. We believe … Continue reading →

Posted in A Broken Sky, D&D 5e, Game Design, Pathfinder 2e

Dragonhearted mecha, dance of curse

Evil Robot Games Posted on August 17, 2020 by EvilRobotGamesJanuary 31, 2023

Slay a dragon, remove the energist from its heart and power your Atlantean mecha to defend the realm. Since before the Starfinder Tech Revolution playtest came out Jim has been wondering about a Fantasy Mecha game in the vein of … Continue reading →

Posted in Game Design, Kaiju, Mecha, Pathfinder 2e, Playtest, Starfinder, Starfinder Unchained, Tech Revolution | Tagged Escaflowne

Pathfinder Second Edition Monster Knowledge Fumbles

Evil Robot Games Posted on July 3, 2020 by EvilRobotGamesDecember 15, 2020
Recall Knowledge Dragons

For as long as I’ve been running Pathfinder, my players have used Monster Knowledge checks, only now with Pathfinder 2e, not only can they critically succeed, they can also critically fail. In that regard, I want to tell you about … Continue reading →

Posted in Degree of Success, Game Design, Pathfinder 2e, Publishing, Recall Knowledge | Tagged Recall Knowledge

Starfinder Starship Stat Blocks

Evil Robot Games Posted on July 3, 2020 by EvilRobotGamesJuly 3, 2020

We’re going to talk about Starships, digging deep into the what look  like shallow waters to plumb surprising depths and watch out for the undercurrents that will sweep you away. Yeah, that may be a promise I can’t keep, lets … Continue reading →

Posted in Game Design, Starfinder | Tagged Game Design, Starfinder, Starship, Starship Combat

The Tower of Destiny on the Borderlands for Starfinder

Evil Robot Games Posted on June 24, 2020 by EvilRobotGamesSeptember 30, 2020

I have a lot of friends who love Borderlands, I’ve been playing Destiny since the original with a couple of members in my fireteam that have played since Beta. This isn’t to establish gamer cred or something equally intangible, just … Continue reading →

Posted in D20 Modern, D20 Star Wars, D20 Stargate, D20 Traveller, Game Design, Pathfinder 2e, Spycraft, Star Wars Saga Edition, Starfinder | Tagged Borderlands, Destiny, Equipment, Game Design, Starfinder

Starfinder Unchained – Punch List

Evil Robot Games Posted on June 23, 2020 by EvilRobotGamesJune 25, 2020

In the IT world a punch list is just a checklist of things you need to do to finish a project.  Using the Starfinder chapters as a guideline I created a basic one. I’ll start including links to writeups as … Continue reading →

Posted in Degree of Success, Game Design, Pathfinder 2e, Starfinder, Starfinder Unchained | Tagged Game Design, Starfinder Unchained, Three Action System

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