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Category Archives: Götterdämmerung

Explaining the OGL Declaration and Section 15

Evil Robot Games Posted on November 10, 2020 by EvilRobotGamesNovember 12, 2020

I had a colleague ask me today about the OGL, and really OGL questions are normally about Section 15. It’s twenty years old, you hang out long enough in RPG publishing spaces and you see a lot of questions about … Continue reading →

Posted in Ask a game designer, D&D 5e, Game Design, Götterdämmerung, OGL Declaration, Publishing

Operative Weapons Design

Evil Robot Games Posted on October 15, 2020 by EvilRobotGamesMay 16, 2021

Recently I posted four weapon damage tables based almost entirely off the ones found on Owen KC Stephens blog, you should go there and look at it, maybe throw some money at his patreon if you enjoy the content and … Continue reading →

Posted in Game Design, Götterdämmerung, Starfinder, Weapons

Starfinder weapons design Q&A

Evil Robot Games Posted on September 18, 2020 by EvilRobotGamesOctober 10, 2020

Recently I posted four weapon damage tables based almost entirely off the ones found on Owen KC Stephens blog, you should go there and look at it, maybe throw some money at his patreon if you enjoy the content and … Continue reading →

Posted in Ask a game designer, Game Design, Götterdämmerung, Starfinder, Weapons

Starfinder weapon damage tables

Evil Robot Games Posted on September 17, 2020 by EvilRobotGamesSeptember 18, 2020

Here are some Starfinder weapon damage tables based largely off of the ones posted by Owen KC Stephens on his blog. I am presenting them here as part of a larger effort to document the building blocks that Starfinder is … Continue reading →

Posted in Game Design, Götterdämmerung, Starfinder, Weapons

Götterdämmerung, in game design

Evil Robot Games Posted on August 21, 2020 by EvilRobotGamesSeptember 18, 2020

Definition of Götterdämmerung: a collapse (as of a society or regime) marked by catastrophic violence and disorder In 1974 Gary Gygax and Dave Arneson gave us Dungeons and Dragons, the reasons why things were the way they were depended a … Continue reading →

Posted in Ask a game designer, D20 Future, D20 Modern, Game Design, Götterdämmerung, Pathfinder 2e, Starfinder, Starfinder Unchained

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