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Category Archives: Götterdämmerung

Making (the most of )D&D 5e Monsters

Evil Robot Games Posted on January 27, 2023 by EvilRobotGamesJanuary 27, 2023

The Dungeon Master’s Guide has rules on making Monsters for 5e, but the monsters in the Monster Manual don’t match up to those criteria at all, mostly because both books were being written at the same time. Blog of Holding … Continue reading →

Posted in D&D 5e, Game Design, Götterdämmerung, Monsters

Publisher Resources Götterdämmerung

Evil Robot Games Posted on July 15, 2022 by EvilRobotGamesJuly 15, 2022

We’ve been selling books in the marketplace for five years this month, and I’ve been collecting publisher resources for much longer. At some point, every game designer considers publishing their own work, a few that have done it told me … Continue reading →

Posted in Business, Game Design, Götterdämmerung, Publishing

Götterdämmerung Galaxy Pirates Species from Starfinder to 5e

Evil Robot Games Posted on July 7, 2022 by EvilRobotGamesJuly 29, 2022

This post isn’t finished, but this draft is ready for comments. So ERG has a task converting Galaxy Pirates species from Starfinder to Dungeons and Dragons 5e and that is challenging because the expectations and capabilities of each system are … Continue reading →

Posted in D&D 5e, Eldred, Galaxy Pirates, Game Design, Götterdämmerung, Katar, Kopek, Pathfinder 2e, Slavern, Starfinder, Trogon

Götterdämmerung a Rosetta Stone for D20 RPGs

Evil Robot Games Posted on May 31, 2022 by EvilRobotGamesJune 5, 2022

This post isn’t finished, but this draft is ready for comments. So ERG has an issue with converting A Broken Sky from Pathfinder 2e to Dungeons and Dragons 5e and that is the expectations and capabilities of each system are … Continue reading →

Posted in D&D 5e, Game Design, Götterdämmerung, Pathfinder 2e

Explaining the OGL Declaration and Section 15

Evil Robot Games Posted on November 10, 2020 by EvilRobotGamesNovember 12, 2020

I had a colleague ask me today about the OGL, and really OGL questions are normally about Section 15. It’s twenty years old, you hang out long enough in RPG publishing spaces and you see a lot of questions about … Continue reading →

Posted in Ask a game designer, D&D 5e, Game Design, Götterdämmerung, OGL Declaration, Publishing

Operative Weapons Design

Evil Robot Games Posted on October 15, 2020 by EvilRobotGamesMay 16, 2021

Recently I posted four weapon damage tables based almost entirely off the ones found on Owen KC Stephens blog, you should go there and look at it, maybe throw some money at his patreon if you enjoy the content and … Continue reading →

Posted in Game Design, Götterdämmerung, Starfinder, Weapons

Starfinder weapons design Q&A

Evil Robot Games Posted on September 18, 2020 by EvilRobotGamesOctober 10, 2020

Recently I posted four weapon damage tables based almost entirely off the ones found on Owen KC Stephens blog, you should go there and look at it, maybe throw some money at his patreon if you enjoy the content and … Continue reading →

Posted in Ask a game designer, Game Design, Götterdämmerung, Starfinder, Weapons

Starfinder weapon damage tables

Evil Robot Games Posted on September 17, 2020 by EvilRobotGamesSeptember 18, 2020

Here are some Starfinder weapon damage tables based largely off of the ones posted by Owen KC Stephens on his blog. I am presenting them here as part of a larger effort to document the building blocks that Starfinder is … Continue reading →

Posted in Game Design, Götterdämmerung, Starfinder, Weapons

Götterdämmerung, in game design

Evil Robot Games Posted on August 21, 2020 by EvilRobotGamesSeptember 18, 2020

Definition of Götterdämmerung: a collapse (as of a society or regime) marked by catastrophic violence and disorder In 1974 Gary Gygax and Dave Arneson gave us Dungeons and Dragons, the reasons why things were the way they were depended a … Continue reading →

Posted in Ask a game designer, D20 Future, D20 Modern, Game Design, Götterdämmerung, Pathfinder 2e, Starfinder, Starfinder Unchained

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