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Category Archives: Pathfinder 2e

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The Tower of Destiny on the Borderlands for Starfinder

Evil Robot Games Posted on June 24, 2020 by EvilRobotGamesSeptember 30, 2020

I have a lot of friends who love Borderlands, I’ve been playing Destiny since the original with a couple of members in my fireteam that have played since Beta. This isn’t to establish gamer cred or something equally intangible, just … Continue reading →

Posted in D20 Modern, D20 Star Wars, D20 Stargate, D20 Traveller, Game Design, Pathfinder 2e, Spycraft, Star Wars Saga Edition, Starfinder | Tagged Borderlands, Destiny, Equipment, Game Design, Starfinder

Starfinder Unchained – Punch List

Evil Robot Games Posted on June 23, 2020 by EvilRobotGamesJune 25, 2020

In the IT world a punch list is just a checklist of things you need to do to finish a project.  Using the Starfinder chapters as a guideline I created a basic one. I’ll start including links to writeups as … Continue reading →

Posted in Degree of Success, Game Design, Pathfinder 2e, Starfinder, Starfinder Unchained | Tagged Game Design, Starfinder Unchained, Three Action System

Ships from the Age of Sail for Pathfinder 2e and 5e

Evil Robot Games Posted on June 6, 2020 by EvilRobotGamesJune 16, 2020

I have been working for a long time on a project cataloging warships from the age of sail, and as gamers we see the same 6 ships over and over, they might be sort of iconic, but they’re overused and … Continue reading →

Posted in D&D 5e, Pathfinder 2e, Vehicle Rules | Tagged Deckplans, Ship Models, Vehicle Rules

Starfinder Unchained, Q&A with Owen KC Stephens

Evil Robot Games Posted on April 23, 2020 by EvilRobotGamesApril 28, 2020

Tonight I had the opportunity to talk to Owen about all things Starfinder and Pathfinder 2e. We talked, it wasn’t recorded, any transcription errors are my own. Races and Ancestries Question: Would PF2e style Ancestries for all playable races change … Continue reading →

Posted in Ask a game designer, Game Design, Pathfinder 2e, Starfinder, Starfinder Unchained | Tagged Ask a game designer, Game Design, Starfinder, Starfinder Unchained, Three Action System

Starfinder Unchained, Shields and Starship Design limits

Evil Robot Games Posted on April 16, 2020 by EvilRobotGamesApril 16, 2020

Right now Starfinder Starships are built kind of like Summoners Eidolons with nobody to say you can’t make all guns or all shields, nobody enforcing reasonable designs and only using the Tier system for budgets, but not for the systems … Continue reading →

Posted in Pathfinder 2e, Starfinder, Starfinder Unchained | Tagged Starfinder, Starfinder Unchained, Starship, Starship Combat

Starfinder Unchained – Skills Acrobatics

Evil Robot Games Posted on April 7, 2020 by EvilRobotGamesJune 23, 2020

As I said in my last post, one of the first places we can look to convert Starfinder into a 3 action and degree of success system are skills that exist in both systems. Acrobatics will change mostly because they … Continue reading →

Posted in Pathfinder 2e, Starfinder, Starfinder Unchained | Tagged Game Design, Starfinder, Starfinder Unchained

Starfinder through a Pathfinder 2e lens

Evil Robot Games Posted on March 7, 2020 by EvilRobotGamesDecember 15, 2020

Since Pathfinder 2e came out, folks have asked hesitantly about when Starfinder 2e is coming out, and they are assured it won’t be as anytime soon. However, what if you want some 3 action economy degree of success system peanut … Continue reading →

Posted in Galaxy Pirates, Pathfinder 2e, Starfinder, Starfinder Unchained | Tagged Game Design

Aerial Combat and game mechanics

Evil Robot Games Posted on January 21, 2020 by EvilRobotGamesNovember 19, 2020

Aerial Combat is kind of specialized and has different needs than some other TTRPGs like fantasy games many of which use an I go you go turn system and a random initiative. As I was reading Speed of Heat a … Continue reading →

Posted in Aerial Combat, Game Design, Pathfinder 2e, Starfinder, Starfinder Unchained, Vehicle Rules | Tagged Air Combat, Behind the scenes, Game Design

Yarro Studios – Immersive Battle Maps

Evil Robot Games Posted on November 15, 2019 by EvilRobotGamesNovember 15, 2019

This week I received my Immersive Battle Maps book from Yarro Studios Kickstarter.    

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Posted in D&D 5e, Minis and Terrain, Pathfinder 2e | Tagged Map Tiles, Poster Maps

Getting around in A Broken Sky

Evil Robot Games Posted on August 8, 2019 by EvilRobotGamesJuly 3, 2020
Broken-Sky-Final-Small

Jim wrote some thoughts on Twitter yesterday and today I’ve put them here for your convenience. So, if “A Broken Sky” for Pathfinder Second Edition, takes place on a chain of islands orbiting around a massive, free-floating sea which itself … Continue reading →

Posted in Pathfinder 2e | Tagged A Broken Sky

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