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Category Archives: Starfinder Unchained

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D20 Related Scifi RPG mechanics comparison

Evil Robot Games Posted on May 14, 2021 by EvilRobotGamesMay 19, 2021

Please ignore the extraneous 1s, the tables are easier to work with if they have something in the cells. For many years I wanted to develop Galaxy Pirates as a D20 based RPG, I started out with D20 Modern and … Continue reading →

Posted in Ask a game designer, D20 Future, D20 Modern, D20 Star Wars, Degree of Success, Galaxy Pirates, Game Design, Pathfinder 2e, Playtest, Star Wars Saga Edition, Starfinder, Starfinder Unchained, Vehicle Rules, Weapons

Götterdämmerung, in game design

Evil Robot Games Posted on August 21, 2020 by EvilRobotGamesSeptember 18, 2020

Definition of Götterdämmerung: a collapse (as of a society or regime) marked by catastrophic violence and disorder In 1974 Gary Gygax and Dave Arneson gave us Dungeons and Dragons, the reasons why things were the way they were depended a … Continue reading →

Posted in Ask a game designer, D20 Future, D20 Modern, Game Design, Götterdämmerung, Pathfinder 2e, Starfinder, Starfinder Unchained

Dragonhearted mecha, dance of curse

Evil Robot Games Posted on August 17, 2020 by EvilRobotGamesJanuary 31, 2023

Slay a dragon, remove the energist from its heart and power your Atlantean mecha to defend the realm. Since before the Starfinder Tech Revolution playtest came out Jim has been wondering about a Fantasy Mecha game in the vein of … Continue reading →

Posted in Game Design, Kaiju, Mecha, Pathfinder 2e, Playtest, Starfinder, Starfinder Unchained, Tech Revolution | Tagged Escaflowne

Starfinder Unchained – Punch List

Evil Robot Games Posted on June 23, 2020 by EvilRobotGamesJune 25, 2020

In the IT world a punch list is just a checklist of things you need to do to finish a project.  Using the Starfinder chapters as a guideline I created a basic one. I’ll start including links to writeups as … Continue reading →

Posted in Degree of Success, Game Design, Pathfinder 2e, Starfinder, Starfinder Unchained | Tagged Game Design, Starfinder Unchained, Three Action System

Newton’s Laws of Motion in Starfinder

Evil Robot Games Posted on June 9, 2020 by EvilRobotGamesJune 23, 2020

Some folks in the Starfinder Facebook group were talking about trying to add Newton’s laws of motion to Starfinder Starship combat. I’ve played like this, in the early 2000s I played in a Mobile Suit Gundam game using Mekton for … Continue reading →

Posted in Starfinder, Starfinder Unchained | Tagged Mass Effect, Starfinder, Starfinder Unchained, Starship Combat

Starfinder Unchained – Skills Piloting

Evil Robot Games Posted on June 4, 2020 by EvilRobotGamesJune 23, 2020

Ok so we’re looking at Piloting, for obvious reasons if you’ve seen my posts about Fighter Planes for the last week or so. I want you to look at the existing Starfinder language for Piloting failure to navigate. They really … Continue reading →

Posted in Aerial Combat, Degree of Success, Game Design, Starfinder, Starfinder Unchained, Vehicle Rules | Tagged Air Combat, Degree of Success, Starfinder, Starship Combat, Vehicle Rules

Planes keep on turning, turning into the future

Evil Robot Games Posted on June 4, 2020 by EvilRobotGamesJune 4, 2020

So today I’m looking at the turning radius of airplanes at different speeds and how hard they turn to figure out what the final scaler for our Air Combat Maneuvering should be, it looks like 50ft squares for WWI and … Continue reading →

Posted in Aerial Combat, D20 Modern, Game Design, Starfinder, Starfinder Unchained, Vehicle Rules | Tagged Air Combat, Starfinder, Starfinder Unchained, Vehicle Rules

Pulp Era and WWII fighter planes for Starfinder

Evil Robot Games Posted on June 3, 2020 by EvilRobotGamesOctober 21, 2020

I’m not finished with this one yet, the drive and full speed numbers need to be worked out, but for anyone who liked the last post here is some more to chew on. Trying to fill out our airplane statistics … Continue reading →

Posted in Aerial Combat, Game Design, Starfinder, Starfinder Unchained, Vehicle Rules | Tagged Air Combat, Degree of Success, Starfinder, Starfinder Unchained, Vehicle Rules

Westworld S3E07 and the Starfinder Drone Mechanic

Evil Robot Games Posted on May 28, 2020 by EvilRobotGamesMay 28, 2020

So taking a break from Wild West steam trains, I want to talk about Season 3 Episode 7 and the fight between Maeve and Dolores. Video scopes with LED displays have existed in RPGs for a long time, there is … Continue reading →

Posted in Starfinder, Starfinder Unchained, Vehicle Rules | Tagged Computers, Hacking, Robots, Starfinder, Starfinder Unchained, Western

Starfinder Unchained – Skills Athletics

Evil Robot Games Posted on May 9, 2020 by EvilRobotGamesMay 12, 2020

As I said before, one of the first places we can look to convert Starfinder into a 3 action and degree of success system are skills that exist in both systems. Athletics will change mostly because they reworked the way … Continue reading →

Posted in Degree of Success, Game Design, Starfinder Unchained | Tagged Degree of Success, Game Design, Starfinder Unchained, Three Action System

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