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Starfinder Unchained, Q&A with Owen KC Stephens

Evil Robot Games Posted on April 23, 2020 by EvilRobotGamesApril 28, 2020

Tonight I had the opportunity to talk to Owen about all things Starfinder and Pathfinder 2e. We talked, it wasn’t recorded, any transcription errors are my own. Races and Ancestries Question: Would PF2e style Ancestries for all playable races change … Continue reading →

Posted in Ask a game designer, Game Design, Pathfinder 2e, Starfinder, Starfinder Unchained | Tagged Ask a game designer, Game Design, Starfinder, Starfinder Unchained, Three Action System

Starfinder Unchained, Shields and Starship Design limits

Evil Robot Games Posted on April 16, 2020 by EvilRobotGamesApril 16, 2020

Right now Starfinder Starships are built kind of like Summoners Eidolons with nobody to say you can’t make all guns or all shields, nobody enforcing reasonable designs and only using the Tier system for budgets, but not for the systems … Continue reading →

Posted in Pathfinder 2e, Starfinder, Starfinder Unchained | Tagged Starfinder, Starfinder Unchained, Starship, Starship Combat

Starfinder Unchained – Skills Acrobatics

Evil Robot Games Posted on April 7, 2020 by EvilRobotGamesJune 23, 2020

As I said in my last post, one of the first places we can look to convert Starfinder into a 3 action and degree of success system are skills that exist in both systems. Acrobatics will change mostly because they … Continue reading →

Posted in Pathfinder 2e, Starfinder, Starfinder Unchained | Tagged Game Design, Starfinder, Starfinder Unchained

Starfinder through a Pathfinder 2e lens

Evil Robot Games Posted on March 7, 2020 by EvilRobotGamesDecember 15, 2020

Since Pathfinder 2e came out, folks have asked hesitantly about when Starfinder 2e is coming out, and they are assured it won’t be as anytime soon. However, what if you want some 3 action economy degree of success system peanut … Continue reading →

Posted in Galaxy Pirates, Pathfinder 2e, Starfinder, Starfinder Unchained | Tagged Game Design

Aerial Combat and game mechanics

Evil Robot Games Posted on January 21, 2020 by EvilRobotGamesNovember 19, 2020

Aerial Combat is kind of specialized and has different needs than some other TTRPGs like fantasy games many of which use an I go you go turn system and a random initiative. As I was reading Speed of Heat a … Continue reading →

Posted in Aerial Combat, Game Design, Pathfinder 2e, Starfinder, Starfinder Unchained, Vehicle Rules | Tagged Air Combat, Behind the scenes, Game Design

New Starship Combat actions in Starfinder

Evil Robot Games Posted on December 30, 2019 by EvilRobotGamesJune 27, 2020

Ken Burnside said something in the Starfinder Facebook group about the pilot in starship combat has the only interesting choices to make. He said there is something of the same problem in car chases. So I wondered what starship combat … Continue reading →

Posted in D20 Star Wars, Starfinder, Starfinder Unchained | Tagged Game Design, Starfinder, Starfinder Unchained, Starship Combat, Starship Gunnery

Updating Computer Use from D20 Modern

Evil Robot Games Posted on January 4, 2015 by EvilRobotGamesJune 27, 2020

Last week I took a long hard look at Computer Use the skill from the D20 Modern SRD, like Drones it was written in 2004 and a lot has changed since then. I think the first thing to mention here … Continue reading →

Posted in D20 Modern, Galaxy Pirates, Starfinder Unchained | Tagged Computers, Game Design, Hacking

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