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Category Archives: Starfinder

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D20 Related Scifi RPG mechanics comparison

Evil Robot Games Posted on May 14, 2021 by EvilRobotGamesMay 19, 2021

Please ignore the extraneous 1s, the tables are easier to work with if they have something in the cells. For many years I wanted to develop Galaxy Pirates as a D20 based RPG, I started out with D20 Modern and … Continue reading →

Posted in Ask a game designer, D20 Future, D20 Modern, D20 Star Wars, Degree of Success, Galaxy Pirates, Game Design, Pathfinder 2e, Playtest, Star Wars Saga Edition, Starfinder, Starfinder Unchained, Vehicle Rules, Weapons

1854 Volcanic fact and fancy

Evil Robot Games Posted on October 23, 2020 by EvilRobotGamesNovember 9, 2020

In 1854 Smith & Wesson patented a lever action pistol using rocket ball ammunition in .31 and .41 calibers. There are a lot of half truths and flat out lies about these pistols The .31 caliber No. 1 pistol shot … Continue reading →

Posted in Golden Age of Steam, Starfinder, Steampunk, Weapons, Western

Galaxy Pirates Playtest, Game notes and thoughts

Evil Robot Games Posted on October 23, 2020 by EvilRobotGamesOctober 23, 2020

I’m going through a lot of my early notes on the Galaxy Pirates design and playtest. January 19, 2012 my base materials were D20 Modern, D20 Future and Pathfinder 1e which I felt had improved things over the 3.0 baseline … Continue reading →

Posted in D20 Future, D20 Modern, Galaxy Pirates, Game Design, Pathfinder 1e, Playtest, Starfinder

Operative Weapons Design

Evil Robot Games Posted on October 15, 2020 by EvilRobotGamesMay 16, 2021

Recently I posted four weapon damage tables based almost entirely off the ones found on Owen KC Stephens blog, you should go there and look at it, maybe throw some money at his patreon if you enjoy the content and … Continue reading →

Posted in Game Design, Götterdämmerung, Starfinder, Weapons

Galaxy Pirates starship design budget

Evil Robot Games Posted on October 6, 2020 by EvilRobotGamesJuly 5, 2022

In the Starship Operations manual, they attempted to address one of my issues with starship design. Ships with all guns and ships with all armor/shields are all treated as the same within their budget, but may not reflect their real-world … Continue reading →

Posted in Deckplans, Galaxy Pirates, Map Tiles, Starfinder, Starship, Virtual Tabletop

Starfinder weapons design Q&A

Evil Robot Games Posted on September 18, 2020 by EvilRobotGamesOctober 10, 2020

Recently I posted four weapon damage tables based almost entirely off the ones found on Owen KC Stephens blog, you should go there and look at it, maybe throw some money at his patreon if you enjoy the content and … Continue reading →

Posted in Ask a game designer, Game Design, Götterdämmerung, Starfinder, Weapons

Starfinder weapon damage tables

Evil Robot Games Posted on September 17, 2020 by EvilRobotGamesSeptember 18, 2020

Here are some Starfinder weapon damage tables based largely off of the ones posted by Owen KC Stephens on his blog. I am presenting them here as part of a larger effort to document the building blocks that Starfinder is … Continue reading →

Posted in Game Design, Götterdämmerung, Starfinder, Weapons

Worldbuilding edits and a few additions

Evil Robot Games Posted on August 30, 2020 by EvilRobotGamesSeptember 10, 2020

So looking around I found the Randy Ellefson Art of Worldbuilding templates for species and cultures I found some things that you see in every book and yet had not been anywhere in the ideas that change everything. What do … Continue reading →

Posted in Eldred, Galaxy Pirates, Katar, Kopek, Publishing, Slavern, Starfinder, Trogon, Voltura, Worldbuilding

Galaxy Pirates story bible level of detail Kopek

Evil Robot Games Posted on August 29, 2020 by EvilRobotGamesFebruary 4, 2021
Kopek female form AI Humanoid Robot

Part two in the story bible, this time we look at the Kopek intelligent machines. Kopek – level 1 The Kopek are self aware mostly humanoid robots descended from Berserkers a kind of robot sent to wipe out all life … Continue reading →

Posted in Galaxy Pirates, Game Design, Kopek, Publishing, Starfinder, Worldbuilding

Beyond Vancian magic and Spell Resistance

Evil Robot Games Posted on August 25, 2020 by EvilRobotGamesAugust 25, 2020

Jim likes to talk about how most people who are in favor of Vancian spell slots per day have never read the Dying Earth, the book the idea came from. Today Owen brought up something on his Patreon/Blog about changing … Continue reading →

Posted in D&D 5e, Game Design, Pathfinder 2e, Starfinder, Vancian Magic

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