Galactic Starcruiser – Ludonarrative Dissonance
Oh, are we using our made-up names?
Ludonarrative dissonance is when there’s a difference between a game’s narrative and it’s gameplay. I’m going to expand the concept a tiny bit to things that bring you out of the narrative.
The narrative immersion is we’re in space on vacation, we have characters with backstories and costumes, and several times a day, they ask you for the last name on the reservation, not your character’s name.
The Magic Bands are supposed to abstract one facet of that away, pay for everything without touching your wallet. By default, it is billed to the room, my cabinmate setup ours to do separate bills, it just didn’t work.
The Magic Band tracks your progress in online quests if you badge in at every opportunity that you have to. Unfortunately, if the door is open, a lot of people will just walk through and not swipe their m-band and not get any credit for the quest. Any time you’re troubleshooting the datapad, it’s dragging you out of the experience. Anytime you spend with your faction representative or quest giver asking for tech support on the datapad is dragging you out of the experience.
Some folks have a hard time suspending disbelief that the passengers would perform vital bridge functions but I think this is a more positive case vs. the others I listed.
Some of the First Order folks, as mentioned in another post, went on Rise of the Resistance and learned the location of the secret resistance base, but there’s no payoff for them storywise if they tell anyone.
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Paul
Evilrobotgames at Gmail.com