Pathfinder Second Edition Monster Knowledge Fumbles
For as long as I’ve been running Pathfinder, my players have used Monster Knowledge checks, only now with Pathfinder 2e, not only can they critically succeed, they can also critically fail.
In that regard, I want to tell you about my latest “failure.”

Recall Knowledge Dragons
If you have ever seen our Starfinder starships or monsters, you know we support players rolling lore on things. So when PF2e came out, it was a sure bet we were going to do monster lore, it’s a thing I use at my home table, and I didn’t get the feeling anyone else in the 3PP world was working on it. When I checked the rules, it was different; even in the playtest, there were changes.
Pathfinder went from a Pass/Fail skill system to a degree-of -success system. You might recognize changes from systems like Dungeon World where instead of successful rolls being interesting and failure is just a wasted round, they try to make the failures interesting too. We’ve had degree-of-success systems for a long time. Marvel Superheroes stands out in my mind along with Gamma World, they had better shades of hit and critical success, but also, you miss try again next turn failures.
Anyways on a Recall Knowledge check, you can Crit Succeed, Succeed, Fail and Critically Fail.
Try to Recall Knowledge; if you succeed, the GM tells you how the monster works, but what if you fail… hard?
The GM makes something up, something plausible and not obviously fake, on the spot. As if learning the new rules wasn’t hard enough.
We’re here to help
Recall Knowledge: Dragons covers the truth and misconceptions about the ten classic fantasy RPG dragons.
https://www.drivethrurpg.com/product/285471/Recall-Knowledge-Dragons?affiliate_id=13867
We tried to include things from real mythology and fantasy lore that sounds right in order to make the crit fails more plausible. We’ve also done one for Fiends, and we hope you like them.
So how does it work

Once you have the DC, you need to check against the creature and if you succeed, you get the name, creature type and their most well known trait such as a Troll’s regeneration. If you get better than that you get to know what their special ability is such as their reaction like an attack of opportunity. If you get more than that you can learn about their attacks, defenses and weaknesses. In society play and online I hear about players using the question method, they ask the GM for what are it’s weaknesses.
This unofficial but normal use fo the rules presents an issue where I need to organize the monster’s true lore and false statements to all have:
- Well known ability and the urban legend version of that
- Reactions they can take and the fake version
- Weaknesses and the false version
If a player shouldn’t know the difference then their first roll, or followup might need different bits of true and false information at any time. Bards have abilities that let them make 6 recall knowledge checks in a round, if they only fail on the last one, or the GM lets them keep all 6 results because they are simultaneous and thus temporarily ignore then no further checks rule we should have 5 bits of knowledge for every creature. The low CR creatures don’t have 6 important details, I’m not even kidding. Thankfully the Bard doesn’t get that ability until higher levels.
Lets look at the True Knowledge
- #1 may not be their most well known trait, that’s hella subjective, they’re always hungry doesn’t feel mechanical enough, they always appear in great numbers is lore, but not always true for low level encounters.
- #2 is their scuttle reaction
- #3-4 are true, but not helpful if you aren’t facing a Charhide or Snow or Irongut goblin. They might be fine filler for Erroneous checks.
- #5-6 true, but not always helpful, unless you can cast illusions to scare them away or bring back dogs and horses on your next goblin assault.
Notice they don’t have any mechanical weaknesses, not all monsters do. We’ll need a few good statements for the GM that isn’t you don’t remember any weaknesses or resistances but that carry the same overtones as you don’t see any traps vs there are no traps.

Errors, false statements and outright lies
- #1 Goblins are bitey, I thought I’d use that, it is not their most well known trait.
- #2 this isn’t a reaction, so it probably should go somewhere else.
- #3 would be a fine weakness, I’m sure the halfling has a pouch full of sunlight somewhere.
- #4 is just silly
- #5 might be obviously not true if you have goblin party members
- #6 is a pun from the author, don’t do this. There is a grain of truth here though in that they used to not write things only have songs. So while it’s true, it’s not a part of their stat block and won’t help you fight them.
What else is there?
I’m going to want a bunch of erroneous mechanical sounding lore for different creature types that allow the GM to roll randomly. Gargantuan or larger creatures probably have swallow whole. Undead are vulnerable to sunlight and fire, if it’s evil get an axe. All of those sound mechanically possible and according to some lore are true, this is the part where the lies have to be plausible. Players shouldn’t be able to just tell the lies from the truths right off the bat.
If you have any feedback about this post or our books please feel free to contact us.
Paul
Evilrobotgames at Gmail.com