Starfinder (Wars) Saga Edition
My collaborator Jim is very fond of Star Wars Saga Edition RPG and he won’t hesitate to tell you so, we started working together when I was giving him design feedback on his fantasy Soldier class that used SWSE type mechanics to get over per-day powers and move into per-encounter mechanics.
In my original Starfinder design breakdown I noted some things that Star Wars D20 did first like giving force users scaling weapon damage with level, but I never went the other way looking for mechanics that Starfinder has that you could update your Star Wars D20/RCR/SWSE games with. In all of the old Star Wars games the biggest complaint going back to D6 was nobody got to be as good as (or have the same spotlight as) the force users. This is a lot like the fantasy games complaining that the casters are all powerful at high levels and the martial classes can’t keep up.
But what if they did?
Star Wars has plenty of dangerous vibro swords, heavy blasters and disintegrators, you could use Starfinder’s scaling weapon damage to make a robust Star Wars game where the martial classes could keep up. If you scale everyone’s damage on the same curve, then the Jedi and other force users have the same predictable increase in power that other classes have. We’d also need to recast the monsters in a Starfinder mold, because they’d need enough hit points to keep up with the new damage curve.
What about the Mandalorian?
I was initially thinking that I’d like to see if I could build Boba Fett in Starfinder, heavy or powered armor with a flamer in the forearm gauntlet, jetpack, disintegrator, big grenade, one shot missile on his back. Using the Boba Fett armor description from Fandom, we get this.
What do we get for free: It’s armor which in Starfinder means you get a personal comm unit and environmental seals.
Miscellaneous weapons: sonic beam weapon, survival knife, rocket darts, whip with grappling device, flame projector, wrist laser, blaster rifle, spiked boots.
Tools: jetpack adjustment tool, commlink, macrobinoculars, infrared, targeting rangefinder, motion sensor, grappling hook with cable, utility belt, anti-security tool.
If Boba Fett or any Mandalorian is an Armor Storm Soldier, then they get Enhanced Tank at 5th level for a free upgrade slot in Heavy Armor that can even be a Power Armor upgrade. Ceremonial Plate gives us 5 upgrade slots at 7th level, Battle Harness gives us less upgrade slots, but includes weapon slots which Heavy Armor does not have. Armory fixes this a little by letting you mount integrated weapons into armor upgrade slots.
Jetpack or Forcepack (1 upgrade slot) leave us with Light or Heavy armor, but not powered.
No Force Fields, Thermal Capacitors, Electrostatic Fields, Shields or Reflectors.
Infrared Sensors and Targeting Computer (1 upgrade slot each)
I like the upgrades in Starfinder Core and the Weapon Accessories in Armory better than the weapon and armor customizations in the RCR Arms and Equipment Guide.
Grappler and Motion Sensor (handheld), Shoulder Laser from Armory (mounted in the left forearm), Rangefinder from Armory (mounted on the helmet)
I think I’m going to have to broadly expand the nature of the Gear Clamp or Uniclamp from Armory in order attach a lot of Boba Fett’s arsenal to the outside of his armor. I would prefer that Paizo had explained the Integrated weapon magic they used to make Laser Pistols into the Shoulder Laser which seems to be just changing the price from 1, 2, 4, 6 levels higher cost, less damage, half range. There are Shock, Cryo, Sonic models, but no Flame or Projectile integrated weapons which seems odd, and why I generally prefer toolkits over fixed equipment lists. They’re going to make me Gear/Uniclamp a Flame Pistol onto the Forearm Shoulder Laser or something equally kludgy. Speaking of Integrated weapons, you could put Retractable Spikes mounted on the boots for an Operative Mandalorian, or remember that Hammer Fist doesn’t have to actually be a Battleglove when unarmed strikes in Starfinder can be made with more than just hands.
What about Beskar?
Well, you can say Tensile Reinforcement is just a well made foundling suit, use the Armory rules for Adamantine DR 2/- for adding some pieces of Beskar to your armor and upgrade to Deflective Reinforcement DR 5/- when you have a full suit.
I’m going to make a more in depth analysis and recommendations, but for right now I hope this piques your interest enough to come back later when I’ve written some more.
Star Wars Revised Core
Touch Attacks and Flat Footed are the old style all or nothing variety.
Multifire gave you an extra attack, Autofire gave you 2 free attacks, all of them were part of a full attack action at at -4 or -6 appropriately. It was different if you had the Rapid Shot or Multishot feats, or both, there was a chart to make it easy.
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Paul
Evilrobotgames at Gmail.com