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Tag Archives: Game Design

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Area 88 aerial combat in D20 Modern

Evil Robot Games Posted on December 27, 2019 by EvilRobotGamesDecember 27, 2019

In 2005 I worked on translating the Japanese on a map from the Area 88 manga and OVA into English with one of my gamer friends. In 2007 he began running an Area 88 game in D20 Modern with some … Continue reading →

Posted in D20 Modern | Tagged Air Combat, Game Design

Screaming Eagles – Air Combat board game

Evil Robot Games Posted on December 27, 2019 by EvilRobotGamesDecember 27, 2019

Today I take a look at Screaming Eagles a board game of air combat. There’s a 5-6th pages that were folded back but instructions look to be in good shape. I may or may not be missing one battle card. … Continue reading →

Posted in Uncategorized | Tagged Air Combat, Game Design

Mass Effect in Starfinder

Evil Robot Games Posted on October 14, 2019 by EvilRobotGamesMay 3, 2022

This week I’m Commander Shepard and this is my favorite D20 Sci-fi setting in the citadel. Races: Mass effect is full of odd races, are Asari just long-lived aloof space elves? Krogan just reskinned Vesk, Turians the lawful but militaristic  … Continue reading →

Posted in Starfinder | Tagged Equipment, Game Design, Mass Effect, Starfinder, Starship, Starship Combat

Bounty Hunter Blues in Starfinder

Evil Robot Games Posted on October 6, 2019 by EvilRobotGamesMay 3, 2022

This week I’m taking on playing Cowboy Bebop using Starfinder rules. Races: We don’t meet any non-humans in Cowboy Bebop, cyborgs and genetic engineering sure, but no aliens. What is Ein, is he an Android, or something else, he’s not … Continue reading →

Posted in Starfinder | Tagged Equipment, Game Design, Ghost Guns, Starfinder, Starship

Ninja Turtles in Starfinder

Evil Robot Games Posted on October 4, 2019 by EvilRobotGamesOctober 4, 2019

So for this setup I’m going to recommend Star Log Deluxe Uplifted Animals you’ll want medium amphibious creatures with the natural defense armor bonus. Leonardo has a sword and is probably a combination of Soldier and Envoy. Blitz fighting style … Continue reading →

Posted in Uncategorized | Tagged Game Design, Starfinder

Big Damn Heroes in Starfinder

Evil Robot Games Posted on September 29, 2019 by EvilRobotGamesMay 3, 2022

I loved Firefly and shows like it. I’d like to throw out some ideas for folks wanting to play in their own ‘verse using the Starfinder rules as there are some things that Starfinder does by default that would be … Continue reading →

Posted in Starfinder | Tagged Game Design, Starfinder, Starship, Western

Starship Design for a party bus

Evil Robot Games Posted on June 1, 2019 by EvilRobotGamesJuly 3, 2020

Starfinder’s Starships and combat are really designed for small 5-6 person ships,  I say this because there are cracks in the system that start to become evident with larger vessels. We’ll stay to smaller party sized ships for this how-to … Continue reading →

Posted in Starfinder | Tagged Game Design, Starship

Stargate SG-1 through a Starfinder design lens

Evil Robot Games Posted on April 22, 2019 by EvilRobotGamesJuly 3, 2020

Looking at the Stargate RPG through the Starfinder design lens Stargate and Spycraft both allowed two attacks per round at 1st level. Stargate has critical threat ranges for success and failure on skill checks and attacks. For the many reasons … Continue reading →

Posted in D20 Stargate, Starfinder | Tagged Game Design

Starfinder design review of Ultimate Combat

Evil Robot Games Posted on April 18, 2019 by EvilRobotGamesFebruary 4, 2021

This time I’d like to review the Feats of Ultimate Combat through a Starfinder design lens. Adder Strike, poison use doesn’t seem to be a class feature as no ill effect is mentioned in applying poisons to weapons as a … Continue reading →

Posted in Starfinder | Tagged Game Design, Starfinder

Starfinder, Pathfinder, D&D skill checks

Evil Robot Games Posted on November 29, 2018 by EvilRobotGamesJuly 2, 2020

Lets say you’re a game designer or adventure writer and you need to lookup the challenge DCs for multiple systems or you’re converting something from one system to another and you need to ensure the DCs aren’t too easy or … Continue reading →

Posted in Pathfinder 2e, Starfinder | Tagged Game Design

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