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Tag Archives: Game Design

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Starfinder design review of Ultimate Wilderness

Evil Robot Games Posted on November 28, 2018 by EvilRobotGamesJuly 2, 2020

Looking at Ultimate Wilderness feats through the SF design lens. This is mainly an evaluation of the feats in the book. Ambush Awareness, Animal Call, Animal Disguise, Animal Ferocity, Aquatic Combatant, Aquatic Spell, Arctic Adaptation, Beast Hunter, Beastmaster Ire, Beastmaster … Continue reading →

Posted in Starfinder | Tagged Game Design

Starfinder examining Pathfinder feats

Evil Robot Games Posted on November 26, 2018 by EvilRobotGamesFebruary 4, 2021

Pathfinder Feats through Starfinder Lens Acrobatic, would be superseded by Skill Synergy becoming class skills or insight bonuses and since Fly is part of Acrobatics now someone wanting to be really good at both might even take Skill Focus instead … Continue reading →

Posted in Starfinder | Tagged Game Design

Starfinder design philosophy

Evil Robot Games Posted on October 9, 2018 by EvilRobotGamesMay 3, 2022

Starfinder has made a lot of changes from Pathfinder and its 3.x roots. I want to walk through these section by section for my own purposes when designing supplements for Starfinder. I hope that others find it useful as well. … Continue reading →

Posted in Starfinder | Tagged Game Design

Galaxy Pirates Open Call lessons learned

Evil Robot Games Posted on July 7, 2017 by EvilRobotGamesJuly 1, 2020

In the summer of 2016 I announced an Open Call for Writers to bring new ideas into my Galaxy Pirates sci-fi setting. The theme was tools of enlightenment, from simple lights to high tech vision helmets. The Open Call was … Continue reading →

Posted in Galaxy Pirates, Publishing | Tagged Equipment, Game Design

Galaxy Pirates Open Call design goals

Evil Robot Games Posted on July 25, 2016 by EvilRobotGamesJune 29, 2020

With the Open Call announced, let’s talk about Power and Vision. In Galaxy Pirates I have things that derive their power from Chemical, Mechanical and Electrical sources, this mainly matters if someone is trying to deprive you of that power … Continue reading →

Posted in Galaxy Pirates, Starfinder | Tagged Equipment, Game Design

Galaxy Pirates Open Call design rules

Evil Robot Games Posted on July 16, 2016 by EvilRobotGamesJune 29, 2020

This week I am putting out an Open Call, there was another OC from another 3PP and he said something about the right time to do something is always now. So, I’m taking the opportunity to do something similar, but … Continue reading →

Posted in Galaxy Pirates, Starfinder | Tagged Equipment, Game Design

Galaxy Pirates design goals and to do list

Evil Robot Games Posted on July 8, 2015 by EvilRobotGamesJune 24, 2022

This week I am laying down the design goals for Galaxy Pirates. Start with the Pathfinder SRD, basically the Core rules and; Substitute; Assimar/Elves, Katar/Dwarves, Eldred/Elves, Kopek/Half-Elves, Terrans/Humans, Kaldir/Half-Elves, Slavern/Dwarves, Trogon/Half-Orcs, Voltura Substitute; Bounty Hunter/Ranger, Engineer/?, Field Medic/Cleric, Hacker/Rogue, Marine/Fighter,Smuggler/Rogue, Marauder/Pathfinder Unchained Barbarian, Mercenary/?, Guardian/Pathfinder Unchained Monk, Some … Continue reading →

Posted in Galaxy Pirates, Publishing | Tagged Behind the scenes, Game Design

Tin Balloons how Spaceships aren’t Dungeons in space

Evil Robot Games Posted on May 25, 2015 by EvilRobotGamesJune 27, 2020

This week I want to explore Spaceships, in what may be the furthest divergence from Fantasy settings with thick stone walls and heavy Oak doors, Spaceships and Aircraft put a premium on the weight of materials used in their construction. … Continue reading →

Posted in D20 Future, D20 Modern | Tagged Game Design, Starship

Updating Computer Use from D20 Modern

Evil Robot Games Posted on January 4, 2015 by EvilRobotGamesJune 27, 2020

Last week I took a long hard look at Computer Use the skill from the D20 Modern SRD, like Drones it was written in 2004 and a lot has changed since then. I think the first thing to mention here … Continue reading →

Posted in D20 Modern, Galaxy Pirates, Starfinder Unchained | Tagged Computers, Game Design, Hacking

Unifying D20 Modern Equipment and Gadgets

Evil Robot Games Posted on August 3, 2014 by EvilRobotGamesJune 27, 2020

This article is going to focus on the game design part of the RPG business. I have a science fiction game I am working on, I have Guns in my game and since I am using Open Game License content … Continue reading →

Posted in D20 Future, D20 Modern | Tagged Equipment, Game Design

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