Canceling the apocalypse, in Starfinder
At the edge of our hope, at the end of our time, we have chosen not only to believe in ourselves, but in each other. Today there is not a man nor woman in here that shall stand alone. Not … Continue reading →
At the edge of our hope, at the end of our time, we have chosen not only to believe in ourselves, but in each other. Today there is not a man nor woman in here that shall stand alone. Not … Continue reading →
Ok so this ts technically the second article I have written on making Mad Max with Starfinder, but both of them were in draft and I was just using the core rules until today. Below is the Police Cruiser from … Continue reading →
So Paizo just dropped the Starfinder Tech Revolution Playtest, it was inevitable the Evil Robot Games would have something to say about the mecha rules. So I like that you can use the Alien Archive rules to create basic NPC … Continue reading →
The Starship Ops Manual just dropped into my downloads. The gave us nine new FTL technologies, ERG will specifically be using something like the Fold Gates in our house setting. Electronic Countermeasures, the Science Officer now has weapons to blind … Continue reading →
My collaborator Jim is very fond of Star Wars Saga Edition RPG and he won’t hesitate to tell you so, we started working together when I was giving him design feedback on his fantasy Soldier class that used SWSE type … Continue reading →
We’re going to talk about Starships, digging deep into the what look like shallow waters to plumb surprising depths and watch out for the undercurrents that will sweep you away. Yeah, that may be a promise I can’t keep, lets … Continue reading →
I have a lot of friends who love Borderlands, I’ve been playing Destiny since the original with a couple of members in my fireteam that have played since Beta. This isn’t to establish gamer cred or something equally intangible, just … Continue reading →
Some folks in the Starfinder Facebook group were talking about trying to add Newton’s laws of motion to Starfinder Starship combat. I’ve played like this, in the early 2000s I played in a Mobile Suit Gundam game using Mekton for … Continue reading →
Ok so we’re looking at Piloting, for obvious reasons if you’ve seen my posts about Fighter Planes for the last week or so. I want you to look at the existing Starfinder language for Piloting failure to navigate. They really … Continue reading →
So today I’m looking at the turning radius of airplanes at different speeds and how hard they turn to figure out what the final scaler for our Air Combat Maneuvering should be, it looks like 50ft squares for WWI and … Continue reading →