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Tag Archives: Vehicle Rules

Canceling the apocalypse, in Starfinder

Evil Robot Games Posted on August 2, 2020 by EvilRobotGamesSeptember 14, 2021

At the edge of our hope, at the end of our time, we have chosen not only to believe in ourselves, but in each other. Today there is not a man nor woman in here that shall stand alone. Not … Continue reading →

Posted in Kaiju, Mecha, Playtest, Starfinder, Tech Revolution, Vehicle Rules | Tagged Kaiju, Mecha, Playtest, Starfinder, Vehicle Rules

A time of chaos, ruined dreams, this wasted land. A playtest story.

Evil Robot Games Posted on August 1, 2020 by EvilRobotGamesAugust 1, 2020

Ok so this ts technically the second article I have written on making Mad Max with Starfinder, but both of them were in draft and I was just using the core rules until today. Below is the Police Cruiser from … Continue reading →

Posted in Playtest, Starfinder, Vehicle Rules | Tagged Mecha, Starfinder, Vehicle Rules

Starfinder Mecha Playtest

Evil Robot Games Posted on July 28, 2020 by EvilRobotGamesSeptember 14, 2021
MS 14 Gelgoog Head

So Paizo just dropped the Starfinder Tech Revolution Playtest, it was inevitable the Evil Robot Games would have something to say about the mecha rules. So I like that you can use the Alien Archive rules to create basic NPC … Continue reading →

Posted in D20 Future, Mobile Suit Gundam, Starfinder, Tech Revolution, Vehicle Rules | Tagged Robots, Starfinder, Vehicle Rules

Ships from the Age of Sail for Pathfinder 2e and 5e

Evil Robot Games Posted on June 6, 2020 by EvilRobotGamesJune 16, 2020

I have been working for a long time on a project cataloging warships from the age of sail, and as gamers we see the same 6 ships over and over, they might be sort of iconic, but they’re overused and … Continue reading →

Posted in D&D 5e, Pathfinder 2e, Vehicle Rules | Tagged Deckplans, Ship Models, Vehicle Rules

Starfinder Unchained – Skills Piloting

Evil Robot Games Posted on June 4, 2020 by EvilRobotGamesJune 23, 2020

Ok so we’re looking at Piloting, for obvious reasons if you’ve seen my posts about Fighter Planes for the last week or so. I want you to look at the existing Starfinder language for Piloting failure to navigate. They really … Continue reading →

Posted in Aerial Combat, Degree of Success, Game Design, Starfinder, Starfinder Unchained, Vehicle Rules | Tagged Air Combat, Degree of Success, Starfinder, Starship Combat, Vehicle Rules

Planes keep on turning, turning into the future

Evil Robot Games Posted on June 4, 2020 by EvilRobotGamesJune 4, 2020

So today I’m looking at the turning radius of airplanes at different speeds and how hard they turn to figure out what the final scaler for our Air Combat Maneuvering should be, it looks like 50ft squares for WWI and … Continue reading →

Posted in Aerial Combat, D20 Modern, Game Design, Starfinder, Starfinder Unchained, Vehicle Rules | Tagged Air Combat, Starfinder, Starfinder Unchained, Vehicle Rules

Pulp Era and WWII fighter planes for Starfinder

Evil Robot Games Posted on June 3, 2020 by EvilRobotGamesOctober 21, 2020

I’m not finished with this one yet, the drive and full speed numbers need to be worked out, but for anyone who liked the last post here is some more to chew on. Trying to fill out our airplane statistics … Continue reading →

Posted in Aerial Combat, Game Design, Starfinder, Starfinder Unchained, Vehicle Rules | Tagged Air Combat, Degree of Success, Starfinder, Starfinder Unchained, Vehicle Rules

Fly Free or Die in Starfinder

Evil Robot Games Posted on June 1, 2020 by EvilRobotGamesJune 2, 2020

Last week when Jason Tondro announced a three volume adventure path for Starfinder that involved shipping and trading cargo for money to pay for your starship I got kind of excited. Starfinder had previously abstracted all the ship related costs … Continue reading →

Posted in Aerial Combat, Starfinder, Vehicle Rules | Tagged Air Combat, Starfinder, Vehicle Rules

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