Meet Daisy Long London Special Cyborg Task Force
As a tech specialist, Daisy carries the department’s standard issue sidearm, since she only expects to have to use it on Cybernetically enhanced individuals, she loads it with Armor Piercing ammunition. Full Metal Jacket in Everyday Heroes terms. Daisy’s backup weapons are an unmodified standard-issue TASER, riot-issue Stun Truncheon, and the department’s SWAT entry team-issue shotgun, a pistol-gripped Mossberg 500 pump shotgun with TASER loads.

Daisy Long
- Age: 28
- Date of Birth: June 2, 2004
- Place of Birth: Birmingham, United Kingdom
- Gender: Female
- Height: 5’6″ (168 cm)
- Weight: 132 lbs (60 kg)
- Blood Type: O+
- Marital Status: Single
Background and Training:
- Educational Background: Daisy holds a Master’s degree in Cybernetic Engineering from the Imperial College London. She graduated with honors and showcased remarkable talent in integrating cybernetics with human physiology.
- Law Enforcement Experience: Daisy joined the London Metropolitan Police Force four years ago as a cybernetic specialist. She has been instrumental in handling cases involving illegal cybernetic modifications and technology-related crimes.
- Selection for the Special Cyborg Task Force: Her exceptional expertise in cybernetics and her ability to analyze and exploit cybernetic systems made her an invaluable asset to the special cyborg task force.
Skills and Abilities:
- Cybernetic Specialist: Daisy is a recognized expert in cybernetic technology, allowing her to analyze and reverse-engineer cybernetic enhancements. She can identify and exploit weaknesses in cybernetic systems during investigations and confrontations.
- Electronics and Hacking: With her background in cybernetic engineering, Daisy possesses excellent electronics and hacking skills. She can bypass security measures and access sensitive information crucial to the task force’s operations.
- Adaptable Combat Skills: Though not a hand-to-hand martial artist like her partner, Daisy has undergone combat training, specializing in non-lethal tactics and using her cybernetically enhanced reflexes to her advantage.
Psychological Evaluation:
- Sharp Analytical Mind: Daisy demonstrates a keen and agile intellect, capable of processing complex information quickly. Her ability to think critically aids in solving intricate cybernetic-related cases.
- Curiosity and Innovation: She exhibits a strong curiosity about cybernetic technology, always seeking new ways to improve her understanding and stay ahead of technological advancements.
Performance Records:
- Cybernetic Crime Cases: Daisy has contributed significantly to several high-profile cases involving cybernetic crimes, leading to the apprehension of criminals utilizing illegal enhancements.
- Collaborative Efforts: Her willingness to collaborate and share her knowledge has proven vital in strengthening the task force’s capabilities.
Relationships with Colleagues:
- Team Integration: Daisy’s friendly and approachable demeanor makes it easy for her to integrate into the task force. Her willingness to offer assistance to her colleagues has earned her their respect and camaraderie.
Known Weaknesses:
- Risk-Taking Tendencies: Occasionally, Daisy’s eagerness to explore new cybernetic technologies may lead her to take risks that could put her and her team in dangerous situations.
Miscellaneous:
- Hobbies and Interests: Outside of work, Daisy enjoys tinkering with cybernetic gadgets and experimenting with the latest advancements in the field.
- Tech Enthusiast: Her passion for all things cybernetic extends beyond her professional duties, as she often immerses herself in the latest tech trends and innovations.
Daisy is a Smart Hero – Hacker 3, Technophile, and Law Enforcement. Sometimes Daisy carries a Riot Shield.
Daisy’s weapons
Weapon | Damage | Range | Rounds | Reload | PV | Properties | Price | Bulk |
Service Pistol | 1d8 Ballistic | 100/200 | 21 | Bonus | 3 | Loud, Semi-Auto, FMJ | 2 | 1 |
TASER | 1d4 Electrical | 15 | 2 | – | 0 | Light, Stunning | 2 | 1 |
Stun Truncheon | 1d6 Bludgeoning | Melee | – | – | 1 | Light, Stunning | 2 | 1 |
Shotgun | 1d10 Electrical | 50/100 | 7 | Action | 3 | Loud, Two-Handed, Stunning | 2 | 2 |
EMP Grenade | – | 30/60 10ft radius | 1 | – | 1 | Grenade, Loud, CON Save | ? | 1 |
Shotgun and Service Pistol are one die code less damage than normal due to special ammunition loads. Daisy’s EMP Grenades force a CON Save vs. Cyborgs and Electronics or be Stunned.
Daisy’s Equipment
Hacking Kit – there are cables and other things in the kit, but what’s most noticeable is the ruggedized wearable forearm touchscreen. Some techs wear their’s on a belt (not a Fanny Pack in the UK) or in a sling or messenger bag.

Police Pack: Instead of a Cruiser, Daisy can request a Mini from the motor pool, her weapons are as above, ACTF body armor is as Medium Ballistic Armor but also protects against stabbing. Police Kit – multitool replaces the utility knife.

If you have any feedback about this post or our books, please feel free to contact us.
Paul
Evilrobotgames at Gmail.com